Information about object: obj_eagle
Sprite: spr_eagle
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: obj_enemy
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: obj_enemy
Children:
Mask:
No Physics Object
Create Event:
execute code: image_speed=1/6 time=0//๋ณด์ค ์์ฑํ ๊ฑธ๋ฆฐ์๊ฐ phase=0 pattern=0//ํ์ฌํจํด patterntime=0//ํจํด์ ์ํํ๋ ์๊ฐ act=0//ํ๋์ค์ธ์ง ๊ตฌ๋ถ position=1//์ผ์ชฝ์ ์์๋ 0,์ค๋ฅธ์ชฝ์ ์์๋ 1 hp=150//๋ณด์ค์ ์ฒด๋ ฅ patterncounter=0 pat_feather=1 pat_rush=2 pat_wind=3 pat_baby=4 pat_noise=5 pat_ruush=6 apattern[pat_feather]=90 apattern[pat_rush]=180 apattern[pat_wind]=330 apattern[pat_baby]=60 apattern[pat_noise]=30 apattern[pat_ruush]=660 apatternorder[0]=0 apatternorder[1]=0 apatternorder[2]=0 apatternorder[3]=0
execute code: image_speed=1/6 time=0//๋ณด์ค ์์ฑํ ๊ฑธ๋ฆฐ์๊ฐ phase=0 pattern=0//ํ์ฌํจํด patterntime=0//ํจํด์ ์ํํ๋ ์๊ฐ act=0//ํ๋์ค์ธ์ง ๊ตฌ๋ถ position=1//์ผ์ชฝ์ ์์๋ 0,์ค๋ฅธ์ชฝ์ ์์๋ 1 hp=150//๋ณด์ค์ ์ฒด๋ ฅ patterncounter=0 pat_feather=1 pat_rush=2 pat_wind=3 pat_baby=4 pat_noise=5 pat_ruush=6 apattern[pat_feather]=90 apattern[pat_rush]=180 apattern[pat_wind]=330 apattern[pat_baby]=60 apattern[pat_noise]=30 apattern[pat_ruush]=660 apatternorder[0]=0 apatternorder[1]=0 apatternorder[2]=0 apatternorder[3]=0
Alarm Event for alarm 0:
execute code: act=0
execute code: act=0
Step Event:
execute code: time+=1//ํ์ด๋จธ if(time=60)phase=1 if(phase==1&&act==0)//1ํ์ด์ฆ์ ํจํด { if(pattern=3) pattern=1 else pattern+=1//ํจํด1~3์ํ patterntime=apattern[pattern]//ํ์ฌํจํด์ ๋ฐ๋ผ ์ํ์๊ฐ ์ค์ if(pattern=1)timeline_index=timeline_boss2_feather//๊นํธ if(pattern=2)timeline_index=timeline_boss2_rush//๋์ง if(pattern=3)timeline_index=timeline_boss2_wind//๋ฐ๋ timeline_position=0 timeline_running=true timeline_loop=false act=1 alarm[0]=patterntime } if(hp=120&&phase==1)phase=2 if(phase==2&&act==0) { timeline_index=timeline_boss2_ruush timeline_position=0 timeline_running=true timeline_loop=false act=1 alarm[0]=apattern[pat_ruush] phase=3 } if(phase==3&&act==0) { if(patterncounter==0) { for(i=0;i<3;i+=1) { apatternorder[i]=random(2) for(j=0;j<i;j+=1) { if(apatternorder[i]==apatternorder[j])i-=1 break } } } patterntime=apattern[apatternorder[patterncounter]+1] if(apatternorder[patterncounter]==0) timeline_index=timeline_boss2_feather if(apatternorder[patterncounter]==1) timeline_index=timeline_boss2_rush if(apatternorder[patterncounter]==2) timeline_index=timeline_boss2_wind timeline_position=0 timeline_running=true timeline_loop=false patterncounter+=1 if(patterncounter>2)patterncounter=0 act=1 alarm[0]=patterntime } if(position=1)image_xscale=-1//๋ณด์ค์ ์์น์ ๋ฐ๋ผ ์ข์ฐ๋ฐ์ else image_xscale=1 if(position>1||position<0)position=0
execute code: time+=1//ํ์ด๋จธ if(time=60)phase=1 if(phase==1&&act==0)//1ํ์ด์ฆ์ ํจํด { if(pattern=3) pattern=1 else pattern+=1//ํจํด1~3์ํ patterntime=apattern[pattern]//ํ์ฌํจํด์ ๋ฐ๋ผ ์ํ์๊ฐ ์ค์ if(pattern=1)timeline_index=timeline_boss2_feather//๊นํธ if(pattern=2)timeline_index=timeline_boss2_rush//๋์ง if(pattern=3)timeline_index=timeline_boss2_wind//๋ฐ๋ timeline_position=0 timeline_running=true timeline_loop=false act=1 alarm[0]=patterntime } if(hp=120&&phase==1)phase=2 if(phase==2&&act==0) { timeline_index=timeline_boss2_ruush timeline_position=0 timeline_running=true timeline_loop=false act=1 alarm[0]=apattern[pat_ruush] phase=3 } if(phase==3&&act==0) { if(patterncounter==0) { for(i=0;i<3;i+=1) { apatternorder[i]=random(2) for(j=0;j<i;j+=1) { if(apatternorder[i]==apatternorder[j])i-=1 break } } } patterntime=apattern[apatternorder[patterncounter]+1] if(apatternorder[patterncounter]==0) timeline_index=timeline_boss2_feather if(apatternorder[patterncounter]==1) timeline_index=timeline_boss2_rush if(apatternorder[patterncounter]==2) timeline_index=timeline_boss2_wind timeline_position=0 timeline_running=true timeline_loop=false patterncounter+=1 if(patterncounter>2)patterncounter=0 act=1 alarm[0]=patterntime } if(position=1)image_xscale=-1//๋ณด์ค์ ์์น์ ๋ฐ๋ผ ์ข์ฐ๋ฐ์ else image_xscale=1 if(position>1||position<0)position=0
์ฌ๊ธฐ์์ ์คํ ์ด๋ฒคํธ์์ phase 2์์ 3์ผ๋ก ๋์ด๊ฐ๋ ๋ฒ๊ทธ๊ฐ์๊น
์ด๋ค๋ฒ๊ทธ๋๋จผ ํ์ด์ฆ3์ผ๋ก ๋์ด๊ฐ๋ฉด ๊ฑฐ๊ธฐ์ ์๋ ํ์๋ผ์ธ์ด ์คํ๋์ผํ๋๋ฐ ์๋๊ณ ํ์ด์ฆ2์ ์๋ ํ์๋ผ์ธ์ด ๊ณ์ ์คํ๋๋ค
์ด๊ฑฐ ์ด๋ป๊ฒ ํด์ผํ ์ง ๊ฐ์ด ์์กํ๋๋ฐ ์ด๋ป๊ฒ ํด์ผํ๋;;
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