public class CameraController : MonoBehaviour {


public GameObject Player;


private Vector3 offset;


// Use this for initialization

void Start ()

{

offset = transform.position - Player.transform.position;

}

// Update is called once per frame

void LateUpdate ()

{

transform.position = Player.transform.position + offset;

}

}


๊ณตํ™ˆ ํŠœํ† ๋ฆฌ์–ผ ์ค‘์—

์นด๋ฉ”๋ผ๊ฐ€ ํ”Œ๋ ˆ์ด์–ด ๋”ฐ๋ผ๊ฐ€๋Š” ์Šคํฌ๋ฆฝํŠธ์ธ๋ฐ์š”

์ž‘๋™์€ ์˜๋„๋Œ€๋กœ ์ž˜ ๋˜๋Š”๋ฐ offset์ด ์ž‘์šฉํ•˜๋Š” ์›๋ฆฌ๋ฅผ ๋ชจ๋ฅด๊ฒ ์Šต๋‹ˆ๋‹ค

์˜คํ”„์…‹์ด ์นด๋ฉ”๋ผ์™€ ํ”Œ๋ ˆ์ด์–ด ์‚ฌ์ด์˜ ๊ฑฐ๋ฆฌ๋ผ๋ฉด

์—…๋ฐ์ดํŠธ์—์„œ ์นด๋ฉ”๋ผ์˜ ์œ„์น˜๋Š” ํ”Œ๋ ˆ์ด์–ด ์œ„์น˜ ๋”ํ•˜๊ธฐ ์˜คํ”„์…‹์ด๋‹ˆ๊นŒ

๊ทธ๋ƒฅ ์›๋ž˜ ์ œ์ž๋ฆฌ ์•„๋‹Œ๊ฐ€์š”?

ํ”Œ๋ ˆ์ด์–ด๊ฐ€ 5๋ฅผ ์›€์ง์˜€๋‹ค๋ฉด ์˜คํ”„์…‹์€ -5๊ฐ€ ๋˜๋Š”๊ฑฐ๊ณ  ์—…๋ฐ์ดํŠธ์—์„œ ์นด๋ฉ”๋ผ ์œ„์น˜๋Š” ๊ทธ๋Œ€๋กœ 0 ์•„๋‹Œ๊ฐ€์š”?

์–ด๋–ค ์›๋ฆฌ๋กœ ์นด๋ฉ”๋ผ๊ฐ€ ํ”Œ๋ ˆ์ด์–ด๋ฅผ ๋”ฐ๋ผ๊ฐ€๋Š” ๊ฑด๊ฐ€์š”?

๋„ˆ๋ฌด ๊ธฐ๋ณธ์ ์ธ ์–˜๊ธฐ์ธ ๊ฒƒ ๊ฐ™์€๋ฐ ์ €๋Š” ์ดํ•ด๊ฐ€ ๋„์ €ํžˆ ์•ˆ ๊ฐ€์„œ ์งˆ๋ฌธ ์˜ฌ๋ ค์š”..