anima2D๋ฅผ ์Šคํ”„๋ผ์ดํŠธ ๋งค์‰ฌ ์—๋””ํ„ฐ ๋“ค์–ด๊ฐ€์„œ ๊ทธ ์„  ํ‘œ์‹œ๋˜๋Š”๊ฑฐ ์ˆ˜์ •ํ•˜๊ณ  ๋ณธ์— ์˜ํ–ฅ๋ฐ›๊ฒŒ ํ•˜๋Š” ๋ฐ”์ธ๋“œ ๊ทธ๊ฑฐ ์ผœ๊ณ  ์กฐ๊ธˆ ๋งŒ์ง„๋‹ค์Œ์— ์–ดํ”Œ๋ผ์ด๋ฅผ ๋ˆŒ๋ €๋”๋‹ˆ ์”ฌ์— ๋ฐฐ์น˜์‹œ์ผœ๋†จ๋˜ ์Šคํ”„๋ผ์ดํŠธ ๋งค์‰ฌ๊ฐ€ ์•ˆ๋ณด์ด๋ฉด์„œ ์˜ค๋ฅ˜๊ฐ€ ์ญ‰์ญ‰ ๊ณ„์† ๋‚˜์˜ค๋Š”๋ฐ ์ด๊ฑด ๋ฌด์Šจ ์˜ค๋ฅ˜์•ผ?

๋ญ

Converting invalid MinMaxAABB
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Invalid AABB aabb
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)


Invalid AABB result
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

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