viewimage.php?id=2abcdd23dad63db0&no=24b0d769e1d32ca73fee86fa11d028310f26c7ac70778cce12f3e75985e6e896a8cf3b7170d273e26280c8d5fd1741a68e9e1d9c4f8a77183b169107354837f7da9fc5


์ด๊ฒŒ ์›๋ž˜ ์•ˆ๊ทธ๋žฌ๋˜๊ฑฐ ๊ฐ™์•˜๋Š”๋ฐ..


๊ทธ ์ง€๊ธˆ z์ถ• ๋ฐฉํ–ฅ์ด ๋ณดํ†ต ์•ž์ด์ž–์•„ ๊ทธ๋ž˜์„œ ์ € w๋ˆ„๋ฅด๋ฉด ์•ž์œผ๋กœ ๊ทธ๋Ÿฌ๋‹ˆ๊ฐ„ z์ถ• ๋ฐฉํ–ฅ์œผ๋กœ ๊ฐ€๊ฒŒ๋˜์žˆ์Œ.


๊ทธ๋Ÿฐ๋ฐ ๋งˆ์šฐ์Šค๋กœ ๋ชธ(๋ณธ์ฒด๋ฅผ) ํšŒ์ „์‹œํ‚ค๋ฉด ํ”ผ๋ด‡๋„ ๊ฐ™์ด ๋Œ์•„๊ฐ€์„œ wํ‚ค ๋ˆ„๋ฅด๋ฉด ๋‹ค์‹œ ์ง€๊ธˆ ๊ฒ€์€์ƒ‰ ๋Œ์•„๊ฐ€์žˆ๋Š” ๋ฐฉํ–ฅ์œผ๋กœ ๊ฐ€์•ผ๋˜๋Š”๋ฐ ํ”ผ๋ด‡์ด


์•ˆ๋Œ์•„๊ฐ€๊ณ  ๋ชธ๋งŒ๋Œ์•„๊ฐ€์„œ ๊ทธ๋Œ€๋กœ z์ถ•(์˜†์œผ๋กœ) ๊ฐ€์ ธ๋ฒ„๋ฆผ..


๋ชธ์ด ๋Œ์•„๊ฐ€๋Š”๋ฐ ์™œ ํ”ผ๋ด‡์€ ๊ทธ๋Œ€๋กœ๊ณ  ์ € ์บก์А ์˜ค๋ธŒ์ ํŠธ๋งŒ ๋Œ์•„๊ฐ€๋ƒ.. ์›๋ž˜ ์•ˆ๊ทธ๋Ÿฐ๊ฑฐ๊ฐ™์•˜๋Š”๋ฐ..


void RotateBody()

ย  ย  {

ย  ย  ย  ย  mouseX = Input.GetAxisRaw("Mouse X");

ย  ย  ย  ย  lookBody = new Vector3(0f, mouseX, 0f) * rotateSpeed * Time.deltaTime;

ย  ย  ย  ย  transform.localRotation=transform.rotation * Quaternion.Euler(lookBody);

ย  ย  }


ํšŒ์ „์ฝ”๋“œ๊ฐ€ ์ด๊ฑฐ์•ผ ๊ทธ๋ƒฅ ์ด๋ ‡๊ฒŒ ๊ฐ„๋‹จํ•˜๊ฒŒ ์งฏ๋Š”๋ฐ.. ์ € transofrm์˜ ๋กœํ…Œ์ด์…˜์„ ์ง์ ‘ ๋ณ€๊ฒฝํ•ด์ค˜๋„, rigidbody์—์„œ moveRotation์„ ํ•ด๋„ ๋‹ค ๊ทธ๋Ÿผ

๋ชธ๋งŒ ๋Œ์•„๊ฐ€๊ณ  ํ”ผ๋ด‡์ด ์•ˆ๋Œ์•„๊ฐ.. ๋‚ด๊ฐ€ ์ž˜๋ชป์ง ๊ฑฐ์ž„? ์ด๋ ‡๊ฒŒํ•ด๋„ ์›๋ž˜ ์•ˆ๊ทธ๋žฌ๋˜๊ฑธ๋กœ ์•„๋Š”๋ฐ..