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์นด๋ฉ”๋ผ ํˆฌ์‹œ ์ขŒํ‘œ(Scene ์ขŒํ‘œ)์—์„œ ๋ฒ—์–ด๋‚˜๋ฉด ์˜ค๋ธŒ์ ํŠธ๋ฅผ ํŒŒ๊ดดํ•˜๋Š” ์ฝ”๋“œ๋ฅผ ๋ฐฐ์šฐ๋Š” ์ค‘์ธ๋ฐ์š”.


Vector3 worldpos = transform.position;

worldpos.z = 10;

Vector3 pos = Camera.main.WorldToScreenPoint(worldpos);

if ((pos.y < -30) || (pos.x < -30) ||( pos.xย  > ์Šคํฌ๋ฆฐ.width + 30))

}
Destroy(gameObject);
}


if ๋ฌธ์—์„œ pos.x < -30 ์€ ๊ทธ๋ƒฅ ์“ฐ๋Š”๋ฐ ์™œ pos.x > ์Šคํฌ๋ฆฐ.width + 30 ๋ถ€๋ถ„์€ ์Šคํฌ๋ฆฐ. width ๋ฅผ ๋ถ™์ด๋Š” ๊ฑฐ์ฃ ??



์Šคํฌ๋ฆฐ.width ์˜์–ด๋กœ ์“ฐ๋ฉด ๋””์”จ์—์„œ ์‚ฌ๋ผ์ ธ์„œ ํ•œ๊ธ€๋กœ ์ ์—ˆ์Œ.