์ฐธ์กฐํ•˜๋Š”๋ฐ ํ˜น์‹œ ์˜ค๋ฅ˜๊ฐ€์žˆ์„๊นŒ๋ด c++์—์„œ๋Š” ํฌ์ธํ„ฐ๋ฅผ ์‚ฌ์šฉํ•˜๋‹ˆ ์ป๋˜ ๋ฐฉ๋ฒ•์ธ๋ฐ
public Gameobject []units//์—๋””ํ„ฐ์—์„œ ํ• ๋‹น๋˜์–ด์žˆ์Œ
GameObject currentUnit;
์–ด๋–คํ•จ์ˆ˜์•ˆ์—์„œ
currentUnit = units[1];
currentUnit.์Šคํฌ๋ฆฝํŠธ์—์„œ ์ž๊ธฐ์˜ค๋ธŒ์ ํŠธ ์ด๋ฆ„์„ ๋กœ๊น…
currentUnit = units[2];
currentUnit.์•ž์— ์™€ ๊ฐ™์Œ


์ด๋Ÿฐ์‹์œผ๋กœ ์‚ฌ์šฉํ•ด๋„ ๋ ๊นŒ?? ํ•ด๋ณด๋‹ˆ๊นŒ ์ด์ƒํ•˜๊ฒŒ ์Šคํฌ๋ฆฝํŠธ์—์„œ ๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธ ์ด๋ฆ„์„ ํ˜ธ์ถœํ•˜๋Š”๋ฐ ์ฒซ๋ฒˆ์งธ ์˜ค๋ธŒ์ ํŠธ์™€ ๋‘๋ฒˆ์งธ๊ฐ€ ๋ถ„๋ช…๋‹ค๋ฅธ๋ฐ ๊ฐ™์€์ด๋ฆ„์„ ํ˜ธ์ถœํ•ด์„œ.. ํฌ์ธํ„ฐ ์“ฐ๋Š”๊ฒƒ์ฒ˜๋Ÿผ ์ด๋ ‡๊ฒŒ์‚ฌ์šฉํ•ด๋„๋˜๋Š”๊ฑฐ์•ผ??