์œ ๋‹ˆํ‹ฐ ์ปค์Šคํ…€ ํƒ€์ผ๋งต์„ ๋ง˜๊ฐ™์•„์„  ScriptableObject๋กœ ํ•˜๊ณ ์‹ถ์€๋ฐ ํƒ€์ผ๋งˆ๋‹ค ๊ธฐ๋Šฅ์ด ์žˆ์Œ.


์˜ˆ๋ฅผ ๋“ค๋ฉด ๋ฌผ ํƒ€์ผ์ด ์žˆ๋‹ค์น˜๋ฉด ๊ฒจ์šธ์—๋Š” ์–ผ์–ด์„œ ์–ผ์Œ์ด ๋˜๊ธฐ ๋•Œ๋ฌธ์— ColliderBox2D๋ฅผ ๋น„ํ™œ์„ฑํ™” ์‹œ์ผœ์•ผ๋จ.


๊ทผ๋ฐ ScriptableObject์— GameObject๋ฅผ ํ”„๋กœํผํ‹ฐ๋กœ ๋ฐ›์œผ๋ฉด ์ค‘๋ณต๋˜๋Š” ๋А๋‚Œ์ž„..


๊ทธ๋ ‡๋‹ค๊ณ  GameObject๋กœ ํ•˜๊ธฐ๋„ ๋ญํ•œ๊ฒŒ ๋งต์€ ๊ฐ ํƒ€์ผ๋“ค์„ ScriptableObject๋กœ ๋ฐ›์•„์•ผํ• ๊ฑฐ๊ฐ™์Œ.


์ฝ”๋“œ ์˜ˆ์‹œ


public struct Map : ScriptableObject

{

private Tile[,] tiles;

}


public class Tile : ScriptableObject

{

private GameObject[] tileObjects;


public void SetTile

{

//8๋ฐฉํ–ฅ ํƒ€์ผ ํ™•์ธํ•ด์„œ ๋งž๋Š” tileObject ๋„ฃ์–ด์คŒ

}

}


public class Water : MonoBehaviour

{

private BoxCollider2D boxCollider2D;


public void OnSeasonWinter()

{

boxCollider2D.SetEnabled = false;


//๋“ฑ๋“ฑ

}

}


์–ด๋–กํ•˜์ฃ ?