μ „μ—λŠ” μŠ€ν”„λΌμ΄νŠΈ 1κ°œλ‹Ή 1개 파일둜 μ¨μ„œ


Sprite tmp = Resources.Load ("Sprite/face/" + monsters [i] + ".face", typeof(Sprite)) as Sprite;


같이 μ»κ±°λ“ μš” 근데


λ¬Έμ œλŠ” ν•œνŒŒμΌμ— μ—¬λŸ¬κ°œ λ“€μ–΄κ°€μžˆμ–΄μ„œ μŠ€ν”„λΌμ΄νŠΈ μ—λ””ν„°λ‘œ 자λ₯Έ νŒŒμΌμž…λ‹ˆλ‹€.



Sprite/background/dungeonsλΌλŠ” μ΄λ―Έμ§€νŒŒμΌ ν•˜λ‚˜μ— μ—¬λŸκ°œ 이미지가 합쳐져 μžˆμŠ΅λ‹ˆλ‹€.

이걸 μŠ€ν”„λΌμ΄νŠΈ μ—λ””ν„°λ‘œ λ°”κΏ¨λ”λ‹ˆ

κ·Έ 우츑으둜 νŽΌμ³λ³΄λŠ” μ‚Όκ°ν˜•μ„ λˆ„λ₯΄λ©΄ dungeons_0~dungeons_7

μ΄λΌλŠ” μ΄λ¦„μœΌλ‘œ λ³΄μ΄λ”λΌκ΅¬μš”


κ·Έλž˜μ„œΒ 

Sprite tmp = Resources.Load ("Sprite/background/dungeons_"+i, typeof(Sprite)) as Sprite;

같이 μ»λŠ”λ° 널이 λ‚˜μ˜΅λ‹ˆλ‹€. μ•„λ¬΄λž˜λ„ μ΄λ ‡κ²Œ μ ‘κ·Όν•˜λŠ”κ²Œ μ•„λ‹Œ 것 같은데


μœ λ‹ˆν‹° ν™˜κ²½μ—μ„œ 직접 μ†μœΌλ‘œ λŒμ–΄λ„£λŠ”κ²ƒ 말고, μ†ŒμŠ€μƒμ—μ„œ multiple이미지λ₯Ό κ°€μ Έλ‹€ μ“°λ €λ©΄ μ–΄λ–»κ²Œ ν•΄μ•Όλ˜λ‚˜μš”?