์—ด์‹ฌํžˆ ๊ณต๋ถ€์ค‘์ธ ์ทจ์ค€์ƒ์ž…๋‹ˆ๋‹ค. ์กฐ์–ธ ๋ถ€ํƒ๋“œ๋ฆฝ๋‹ˆ๋‹ค...

๋จผ์ € ์Šคํ‚ฌ ํ€ต์Šฌ๋กฏ์ด 10๊ฐœ๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค.



์—ฌ๊ธฐ์„œ ๋งˆ์šฐ์Šค๋ฅผ 2๋ฒˆ ์Šฌ๋กฏ์— ๊ฐ–๋‹ค๋Œ€๊ณ  ์šฐํด๋ฆญํ•˜๋ฉด


์ด๊ฐ’์„ 2๋กœ ๋ฐ”๊ฟ”์ฃผ๊ณ  ์‹ถ์Šต๋‹ˆ๋‹ค.


3๋ฒˆ ์Šฌ๋กฏ์— ๊ฐ–๋‹ค๋Œ€๊ณ  ์šฐํด๋ฆญํ•˜๋ฉด 3

๋‚˜๋จธ์ง€ ๊ฒฝ์šฐ๋„ ๋งˆ์ฐฌ๊ฐ€์ง€๊ตฌ์š”.


ํ˜„์žฌ
keyUI[changePos - 1].GetComponent().sprite = _skill.Icon; ์ด๋Ÿฐ์‹์œผ๋กœ ์Šฌ๋กฏ ์ด๋ฏธ์ง€๋ฅผ ๋ฐ”๊ฟ” ์ฃผ๊ณ  ์žˆ๊ธฐ๋–„๋ฌธ์ž…๋‹ˆ๋‹ค.

์Šฌ๋กฏ ์˜ค๋ธŒ์ ํŠธ๋งˆ๋‹ค ํƒœ๊ทธ๋ฅผ ๋‹ฌ์•„๋‘๊ณ  ray๋ฅผ ์ด์„œ ๊ฒ€์‚ฌํ• ๊นŒ๋„ ์ƒ๊ฐํ•ด๋ดค๋Š”๋ฐ
์ด๋ ‡๊ฒŒ ํ•˜๊ฒŒ ๋˜๋ฉด ์˜ˆ๋ฅผ ๋“ค๋ฉดย 
if (hit.collider.gameObject.tag == "slot1")

{

changePos = 1;

}

if (hit.collider.gameObject.tag == "slot2")

{

changePos = 2;

}


์ด๋Ÿฐ ๋ง๋„ ์•ˆ๋˜๋Š” ๋ฐฉ์‹์ด ๋˜๋ฒ„๋ ค์„œ์š”..
์ €๋Š” ๋ฐฉ๋ฒ•์ด ๋– ์˜ค๋ฅด์ง€ ์•Š๋Š”๋ฐ ์ข‹์€ ๋ฐฉ๋ฒ•์ด ์žˆ์„๊นŒ์š”?