์ปดํ“จํ„ฐ ์ƒ ๋งˆ์šฐ์Šค axis ์˜๊ฒฝ์šฐย Input.GetAxis("Mouse X"); =ย ย Input.touches[0].deltaPosition.xย  ์ด๋Ÿฐ๊ฑธ๋กœ ๋ฐ”๊ฟ”์ฃผ๋ฉด์„œ ๋ชจ๋ฐ”์ผ์— ์ ์šฉ ์‹œ์ผฐ๋Š”๋ฐ,


Input.GetAxis("Mouse ScrollWheel")


๋งˆ์šฐ์Šค ํœ  ์ด๋™ ๊ฒฝ์šฐ ์–ด์ฐŒ ์ ์šฉ์„ ํ•ด์ค˜์•ผ ํ• ๊นŒ์š”???


void Zoom()

ย  ย  {

ย  ย  ย  ย  Distance += Input.GetAxis("Mouse ScrollWheel") * ZoomSpeed * -1;

ย  ย  ย  ย  Distance = Mathf.Clamp(Distance, 5f, 20f);


ย  ย  ย  ย  AxisVec = transform.forward * -1;

ย  ย  ย  ย  AxisVec *= Distance;

ย  ย  ย  ย  MainCamera.position = transform.position + AxisVec;

ย  ย  }



์ด๊ฒŒ ํ˜„์žฌ ์ปดํ“จํ„ฐ ์ƒ์—์„  ํœ ๋กœ ์คŒ์ธ, ์คŒ ์•„์›ƒํ•˜๋Š” ์ฝ”๋“œ์ธ๋ฐ


๋ชจ๋ฐ”์ผ์— ์ ์šฉ์‹œํ‚ค๊ณ ์ž ํ•˜๋ฉด ์–ด์ง€ํ•ด์ค˜์•ผ ํ• ๊นŒ์š”??


์œ ๋‹ˆํ‹ฐ ํŠœํ† ๋ฆฌ์–ผ์—์„œ ์•Œ๋ ค์ฃผ๋Š” ํ„ฐ์น˜๋ฅผ ํ†ตํ•œ ์คŒ ์ธ, ์•„์›ƒ ์ฝ”๋“œ๋ฅผ ์จ๋ด๋„ ์ ์šฉ์ด ์•ˆ๋˜๋˜๋””.. ์คŒ ์ธ ์•„์›ƒ ์–ด์ฐŒ ํ•ด์ค˜์•ผํ• ์ง€ ๋ฏธ์น˜๊ฒ ๋Š”๋ฐ ํ—ฌํ”„๊ฐ€ ํ•„์š”ํ•ฉ๋„ค๋‹ค ใ