์œ ๋‹ˆํ‹ฐ ๊ณตํ™ˆ์—ย ์กด ๋ ˆ๋ชฌ์˜ ์œ ๋ น์˜ ์†Œํ’ : 3D ์ดˆ์‹ฌ์ž ์š”๊ฑฐ ํ•˜๊ณ ์žˆ๋Š”๋ฐย 

๋˜‘๊ฐ™์ด ๋”ฐ๋ผํ•˜๊ณ  ์žˆ๋Š”๋ฐ ์ฝ”๋“œ์ž‘์„ฑํ•˜๊ณ  ์ด์ œ ์บ๋ฆญํ„ฐ๊ฐ€ ์›€์ง์—ฌ์•ผ ํ•˜๋Š”๋ฐ ํ‚ค๋ณด๋“œ ๋ˆ„๋ฅธ ๋ฐฉํ–ฅ์œผ๋กœ๋งŒ ๋Œ์•„๊ฐ€๊ณ  ์›€์ง์ด์งˆ ์•Š์•„

https://learn.unity.com/tutorial/player-character-part-2-the-script?projectId=5caf65ddedbc2a08d53c7acb#5caf6c2dedbc2a08d53c81cd

์œ„์— ์ฃผ์†Œ๊ฐ€ ๋‚ด๊ฐ€ ๋”ฐ๋ผํ•˜๊ณ  ์žˆ๋Š” ๊ฐ•์ขŒ์ž„ย 

์žฌ์ƒํ•˜๊ณ  ์›€์ง์ด๋ฉด ์•ˆ์›€์ง์ด๊ณ  ๋นจ๊ฐ•์ด ๋ง๊ณ  ๋…ธ๋ž‘์ด ์˜ค๋ฅ˜๊ฐ€ ํ”„๋ ˆ์ž„๋งˆ๋‹ค ใ…ˆใ„ด ๋œจ๊ฑฐ๋“ ?

Parameter 'IsWalking' does not exist.

UnityEngine.Animator:SetBool(String, Boolean)

PlayerMovement:FixedUpdate() (at Assets/Scripts/PlayerMovement.cs:34)

์ด๋ ‡๊ฒŒ ์ฝ”๋“œ๋Š” ๊ฐ•์ขŒ๋ž‘ ๋˜‘๊ฐ™์€ ํ˜น์‹œ๋‚˜ํ•ด์„œ ๋ณต๋ถ™ํ–ˆ๋Š”๋ฐ๋„ ๊ทธ๋ž˜

๊ทธ ์•ž์— ๋ถ€๋ถ„๋„ ๋‹ค ๋˜‘๊ฐ™์ดํ–ˆ๊ณ ..

์ด๊ฑฐ ์œ ๋‹ˆํ‹ฐ ๋ฒ„์ „์ฐจ์ด๋กœ ๋ฉ€์ฉกํ•œ ์ฝ”๋“œ๋„ ์˜ค๋ฅ˜๋‚œ๋‹ค๊ณ  ๋“ค์—ˆ๋Š”๋ฐ

๋ฒ„์ „์ฐจ์ด๋‚˜์„œ ์ด๋Ÿฐ๊ฑฐ์ž„?? ๊ทผ๋ฐ ์†Œ๊ฐœ๋ž€์— ์ด ๊ฐ•์ขŒ์— ๊ถŒ์žฅ๋˜๋Š”ย 

์œ ๋‹ˆํ‹ฐ ๋ฒ„์ „์ด 2018.3-2019.1์ธ๋ฐ ๊ทธ๋Ÿผ ์ตœ์‹ ๋ฒ„์ „์•„๋‹˜?? ๋‚ด๊บผ ์œ ๋‹ˆํ‹ฐ๋„ 2019.1๋ฒ„์ „์ธ๋ฐ

๋ฌธ์ œ๊ฐ€ ๋ญ˜๊นŒ ํ˜•๋“ค?