https://gall.dcinside.com/m/game_dev/33123


์ด๊ฒŒ ์–ด์ œ ํ–ˆ๋˜ ์งˆ๋ฌธ๊ธ€์ด๊ณ 


๊ทธ๋ž˜์„œ ์˜ค๋Š˜ ๋งค๋‹ˆ์ € ์Šคํฌ๋ฆฝํŠธ์— ์—…๋ฐ์ดํŠธ ๋งŒ๋“ค์–ด๋‹ค๊ฐ€ ํ•œ๋ฒˆ ๋˜๋‹ค๊ฒจ๋ดฃ๋Š”๋Ž…

๋Œ€์ถฉ ๊ฐ„๋žตํ™”ํ•˜๋ฉด

๊ฒœ ์˜ค๋ธŒ์ ํŠธ ์„ ์–ธํ•ด์ฃผ๊ณ 


private GameObject target;


์—…๋ฐ์ดํŠธ๋งŒ๋“ค์–ด๋‹ค๊ฐ€


void Update()

{

if (Input.GetMouseButtonUp(1))

{

Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

RaycastHit2D hit = Physics2D.GetRayIntersection(ray, Mathf.Infinity);

Vector2 cameraPos = maincamera.transform.position;

target=null;

if (hit.collider != null)

{

Debug.Log(hit.collider.name);

target = hit.collider.gameObject;

GameObject.Find("target").GetComponent().Flag();

//Destroy(hit.collider.gameObject);

}

}

}


์ด๋Ÿฌ์ผ€ ํ•ด์ฃผ๊ณ  ๊ทธ ํด๋ฆญ๋ ? ์˜ค๋ธŒ์ ํŠธ์˜ Basic ์ด๋ผ๋Š” ์Šคํฌ๋ฆฝํŠธ์—



public void Flag()

{

Debug.LogFormat("์„ฑ๊ณต์ด๋ƒ?");

}


ํ•ด์คซ์—‰ ๊ทผ๋ฐ NullReferenceException: Object reference not set to an instance of an object ๋ผ๊ณ  ์˜ค๋ฅ˜๋‚˜๋Š”๋ฐ

์ด๊ฒŒ ๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธ๊ฐ€ ์—ฐ๊ฒฐ์ด์•ˆ๋˜์„œ ๊ทธ๋ ‡๋‹ค๋Š”๋ฐ ํ˜น์‹œ ์™œ ๊ทธ๋Ÿฐ์ง€๋ž‘ ์–ด๋–ป๊ฒŒ ํ•ด๊ฒฐํ•˜๋Š”์ง€ ์•„๋Š” ์•„์ฃ ์”จ์žˆ์–ด? ๋‚ดํ˜ผ์ž ๋„์ ๊บผ๋ ค์„œ๋Š” ์š”๊ธฒ์žใ…ฃ๊ฐ€๋”ฐ..

๊ทธ๋ž˜๋„ ์ด์   ๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธ ๋‚ด์—์„  ๋น„์šฉ๋ฌด์‹œํ•˜๊ณ ๋Š” ์›๋ ˆ ํ• ๋ ค๋˜๊ฑฐ ํ• ์ˆ˜์žˆ์„๊บผ๊ฐ™๊ธดํ•˜๋‹ค ใ…‹ใ…‹ ์—ฌํŠผ hit.collider.gameObject ๊ฐ€ ๊ทผ๋ณธ์—†์ด

ใ…„๊ฐ™์ด ์ณ๋…ผ๊ฑด๊ฐ€ํ•ด์„œ ๊ฑ ๋””์ŠคํŠธ๋กœ์ด๋กœ ํ•ด๋ดฃ๋Š”๋ฐ ์—†์–ด์ง€๋Š”๊ฑด ์ž˜ ์—†์–ด์ง€๋˜๋ฐ ์™œ ์—ฐ๊ฒฐํ•ด์„œ ์Šคํฌ๋ฆฝํŠธ์— ์ฝ”๋“œ๋Š” ๋ชป๋ถˆ๋Ÿฌ์˜ค๋Š”์ง€ ๋ชจ๋ฅด๊ฒŸ์Œ ใ…‹ใ…‹ ใ… 


์—ฌํŠผ๋Š…์ด์ข€ ๋˜ ๋„์™€์ฃผ์‹œ๋Š”๋ฐ์ˆ˜ .. ๊ณ„์† ์งˆ๋ฌธ๊ธ€ ์˜ฌ๋ ค์„œ ใ…ˆใ„ด ํ•‘ํ”„๊ฐ™๊ธดํ•œ๋ฐ ๋‚˜๋ฆ„ ํ•˜๋ฃจ๋™์•ˆ ํ•ด๋ฉ”๋‹ค๊ฐ€ ์กธ๋ ค์„œ ์ž์•ผ๊ฒŒ๋”ฐ ์‹ถ์„๋•Œ ์งˆ๋ฌธ๊ธ€ ์˜ฌ๋ฆฌ๊ณ  ์ž๋Š”๊ฑฐ๋‹ˆ

๊ณฑ๊ฒŒ๋ด์ฃผ์‹œ๋Š”๋ฐ์ˆ˜ ~