IEnumerator TimeCheck(float second)

{

float start = Time.realtimeSinceStartup;


float elapse = 0f;


while (elapse (๋”ํด๋•Œ) second)

{

elapse += 0.02f;


yield return new WaitForSeconds(0.02f);

}


Debug.Log("Coroutine Runtime: " + (Time.realtimeSinceStartup - start).ToString() + " / Given Second: " + second.ToString());

}



์ด๋Ÿฐ์‹์œผ๋กœ ์ธ์ˆ˜๋กœ ๋ฐ›์€ ์ดˆ ๋‹จ์œ„๋™์•ˆ ๋Œ์•„๊ฐ€๋Š” ์ฝ”๋ฃจํ‹ด์„ ๋งŒ๋“ค์—ˆ๋Š”๋ฐ

์ธ์ˆ˜๋กœ ๋„ฃ์€ second๋ณด๋‹ค ๋””๋ฒ„๊ทธ ๋กœ๊ทธ์— ๋‚˜์˜ค๋Š” ๋Ÿฐํƒ€์ž„์ด ๋” ๊ธธ๊ฒŒ ๋‚˜์˜ด... ์™œ์ด๋Ÿฐ๊ฑฐ์ž„?


์˜ˆ๋ฅผ๋“ค์–ด 0.2๋ฅผ ๋„ฃ์œผ๋ฉด 0.3686509๊ฐ€ ๋œธ... ์™œ ๋ฃจํ”„ ํ•œ๋‘๋ฒˆ๋„ ์•„๋‹ˆ๊ณ  ์ด๋ ‡๊ฒŒ ๋” ๊ธธ๊ฒŒ ๋Š˜์–ด์ง€๋Š”๊ฑฐ์ž„?

์‹ฌ์ง€์–ด 0.6์„ ๋„ฃ์œผ๋ฉด 1.0์ด ๋„˜์–ด๋ฒ„๋ฆผ


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