var tile = groundMap.GetTile(up);

var newTile = ScriptableObject.CreateInstance();

newTile.sprite = tile.sprite;

newTile.color = Color.red;

movementMap.SetTile(up, tile);


์Šคํ”„๋ผ์ดํŠธ๋ฅผ ์ง์ ‘ ๊ฒฝ๋กœ๋ฅผ ๊ฝƒ์•„์ฃผ๋ฉด ๋‚˜์˜ค๋Š”๋ฐ ๊ธฐ์กด Sprite๋ฅผ ๊ฐ€์ ธ์˜ค๋ ค๋‹ˆ๊น ์•ˆ๋จ