Player VP;
Rawimage RIMG;

IEnoumeratorย  playcoroutine()
{
Clip VC = Resources.Load<Clip>("ํด๋”/"+ํŒŒ์ผ์ด๋ฆ„)as Clip;

if(VC != null)
{

VP.Clip = VC
RIMG.Setactive(true);
RIMG.texture = VP.texture;
VP.Play();
}
else
{
Debug.Log("ํ•ด๋‹น ํŒŒ์ผ ์—†์Œ")
}

yield return new Waitforseconds(1.5f);
VP.Stop();
RIMG.Setactive(false);
}


ํ•„์š”์— ๋”ฐ๋ผ RIMG๋ฅผ ๋‚˜ํƒ€๋‚˜๊ฒŒ ํ•œ ๋’ค 1.5์ดˆ์งœ๋ฆฌ ์˜์ƒ์„ ์žฌ์ƒ์‹œํ‚ค๊ณ  ๋‹ค์‹œ ์—†์• ๊ณ  ์‹ถ์–ด์„œ ๋งŒ๋“  ์ฝ”๋“ ๋ฐ ์˜์ƒ์ด ์†Œ๋ฆฌ๋งŒ ๋‚˜์˜ค๊ณ  ์ œ๋Œ€๋กœ ์žฌ์ƒ์ด ์•ˆ๋จ...
๋ญ˜ ์ž˜๋ชปํ–ˆ๋Š”์ง€ ์ง€์ ํ•ด์ค„ ์ˆ˜ ์žˆ์Œ?


์ฐธ๊ณ ๋Š” ์—ฌ๊ธฐ์„œ ํ•จ