๊ทธ๋ž˜ํ”ฝ์Šค ๋‹ค์‹œ ๊ณต๋ถ€์ข€ ํ• ๋ผ๊ณ  ์˜คํ”ˆ์ง€์—˜ ์„ธํŒ…ํ–ˆ๊ณ  ๋‹ค๋“ค ํ•˜๋Š” ๊ทธ๊ฑฐ

ํ™”๋ฉด ์ ˆ๋ฐ˜ํฌ๊ธฐ ๋„ค๋ชจ ๋„์šฐ๋Š” ์‹œ์ž‘์˜ˆ์ œ ๋ถ€ํ„ฐ ํ–ˆ๋Š”๋ฐย 





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๋””์Šคํ”Œ๋ ˆ์ด ์ฝœ๋ฐฑํ•จ์ˆ˜๊ฐ€ ์ฒ˜์Œ ์ฐฝ ์ƒ์„ฑํ• ๋•Œ๋„ ํ˜ธ์ถœ๋ ํ…๋ฐ ์™ผ์ชฝ์œผ๋กœ๋งŒ ๋‚˜์˜จ๋‹ค. ๋ฆฌ์‚ฌ์ด์ง•ํ•˜๋ฉด ์šฐ์ธก์œผ๋กœ ์ œ๋Œ€๋กœ ๋‚˜์˜ด.

์ด๊ฑฐ ์™œ์ด๋Ÿฌ๋ƒ ๋ณ„๊ฑฐ์•„๋‹๊ฑฐ๊ฐ™์€๋ฐ ์‹œ๊ฐ„ ์กด๋‚˜๊ผด์•„๋ฐ•๊ณ ์žˆ๋Š”๋ฐ ์ด์œ ๋ฅผ ๋ชจ๋ฅด๊ฒƒ๋„ค


#include


void MyDisplay()

{

glClearColor(0.0f, 0.0f, 0.0f, 0.0f);

glClear(GL_COLOR_BUFFER_BIT);

glLoadIdentity();

glBegin(GL_POLYGON);

glVertex3f(-0.5, -0.5, 0.0);

glVertex3f(0.5, -0.5, 0.0);

glVertex3f(0.5, 0.5, 0.0);

glVertex3f(-0.5, 0.5, 0.0);

glEnd();

glFlush();

}


int main() {

glutCreateWindow("OpenGL Drawing Example");

glutDisplayFunc(MyDisplay);

glutReshapeWindow(500, 500);

glutMainLoop();

return 0;

}



myDisplay()๋ฅผ ๋ฉ”์ธ ์•„๋ฌด์ค„์— ๋ผ์›Œ๋„ฃ์–ด๋„, glut๋กœ ๋ฆฌ์‚ฌ์ด์ฆˆํ•จ์ˆ˜๋ฅผ ๋„ฃ์–ด๋ด๋„ ๋˜‘๊ฐ™์ด ์ดˆ๊ธฐ์‹คํ–‰์—์„  ๋“œ๋กœ์ž‰์„ ์•ˆํ•ด;


์ด์œ ๋‚˜ ํ•ด๊ฒฐ๋ฒ• ์•Œ๋ ค์ฃผ๋ฉด ๋ชน์‹œ๊ฐ์‚ฌ