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์ด๋ ‡๊ฒŒ Audio ์ปดํฌ๋„ŒํŠธ ์ถ”๊ฐ€ํ•˜๊ณ  ๋น ์ง์—†์ด ์˜ค๋””์˜คํด๋ฆฝ๋„ ์˜ค๋””์˜ค๋„ฃ๊ณ .. ๋ญ ๋”ฑํžˆ ์ž˜๋ชป ํ•œ๊ฑฐ๋ผ๊ณค์—†๋Š”๋ฐ


์•ˆ์— ์ฝ”๋“œ์—


AudioSource starAudio;

ย  ย ย 

// Use this for initialization

void Start () {

ย  ย  ย  ย  starAudio = GetComponent<AudioSource>();

ย  ย  ย  ย ย 

ย  ย  }

// Update is called once per frame

void FixedUpdate () {


ย  ย  }

ย  ย  void OnTriggerEnter2D(Collider2D collider)

ย  ย  {

ย  ย  ย ย 

ย  ย  ย  ย  if (collider.tag == "Player")

ย  ย  ย  ย  {

ย  ย  ย  ย  ย  ย  starAudio.Play();

ย  ย  ย  ย  ย  ย  collider.GetComponent<CoinCheck>().coin++;

ย  ย  ย  ย  ย  ย  Destroy(this.gameObject);

ย  ย  ย  ย  }

ย  ย  }

}


๊ฒŸ์ปดํฌ๋„ŒํŠธ๋กœ ์ฝ”์ธ์— ํฌํ•จ๋œ ์˜ค๋””์˜ค๋„ ๋ถˆ๋Ÿฌ์˜ค๊ณ  ์žฌ๋Œ€๋กœ ๋‹คํ•œ๊ฑฐ๊ฐ™์€๋ฐ.. ์ด์ƒํ•˜๊ฒŒ ์•„์ดํ…œ,์ฝ”์ธ ๋“ฑ๋“ฑ OnTrigger์•ˆ์—์žˆ๋Š”๊ฒƒ๋“ค๋งŒ ์•ˆ๋จ..