voidย FollowingMouse()
ย ย ย ย {
ย ย ย ย ย ย ย ย Vector2ย mousePosย =ย Input.mousePosition;
ย ย ย ย ย ย ย ย mousePosย =ย Camera.main.ScreenToWorldPoint(mousePos);

ย ย ย ย ย ย ย ย currentCursor.transform.positionย =ย newย Vector3(Camera.main.ScreenToWorldPoint(mousePos).xย ,
ย ย ย ย ย ย ย ย Camera.main.ScreenToWorldPoint(mousePos).yย ,ย -1);
ย ย ย ย ย ย ย ย cursorEffect.transform.positionย =ย mousePos;
ย ย ย ย }


cursorEffect๋Š” ๋งˆ์šฐ์Šค์— ์ดํŽ™ํŠธ๊ฐ€ ๋”ฐ๋ผ์˜ค๋„๋ก ํ–ˆ๊ฑฐ๋“ ์š” ์ €๊ฑด ์ž˜ ๋”ฐ๋ผ์˜ค๋Š”๋ฐ

currentCursor๋Š” ์›€์ง์ž„์€ ๋˜๋Š”๋ฐ ์ขŒํ‘œ๊ฐ€ ์•ˆ๋งž๋„ค์š”.. ๋งˆ์šฐ์Šค๋Œ€๋กœ ์›€์ง์ด๊ธดํ•˜๋Š”๋ฐ ๋งˆ์šฐ์Šค ์ขŒํ‘œ๋Š” 7.5์ธ๋ฐย ย currentCursor๋Š” 0์— ์žˆ๊ณ  ๊ทธ๋Ÿฌ๋„ค์š”..