viewimage.php?id=2abcdd23dad63db0&no=24b0d769e1d32ca73ced85fa11d02831a10d3d354cfd31ab73f939b07ac29d8ec224f2104190898b86d1ccfd1bb222f222c0b7397ad1d37fe0e53fcca1f80236d2440546ย ----์•ŒํŒŒ๊ฐ’ 50%์ดํ•˜------>ย viewimage.php?id=2abcdd23dad63db0&no=24b0d769e1d32ca73ced85fa11d02831a10d3d354cfd31ab73f939b07ac29d8ec224f2104190898b86d1ccfd1bb222f222c0b7397ad1d37fe3b330c5f6f256304907c83a



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์œ ํŠœ๋ธŒ ์˜์ƒ๋ณด๋ฉด์„œ ์‚ฌ์šฉํ•˜๊ธฐ ์‰ฝ๊ณ  ์ €ํ•œํ…Œ ๋งž๊ฒŒ ๋งŒ๋“ค์—ˆ์Šต๋‹ˆ๋‹ค.
ํ•ด๋‹น ์‰์ด๋”๋ฅผ ์ด์šฉํ•˜๋ฉด 2d๊ฒŒ์ž„์—์„œ ์‹ค๋ฃจ์—ฃ์„ ํ‘œํ˜„ํ• ์ˆ˜๋„ ์žˆ๊ณ ,
๋…ธ๋ž€์ƒ‰์œผ๋กœ ๋ฐ˜์ง๋ฐ˜์งํ•˜๊ฒŒ ํ• ์ˆ˜๋„์žˆ๊ณ  , ์ธ๋ฒคํ† ๋ฆฌ์—๋„ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๊ณ ,
๋‹ค์–‘ํ•˜๊ฒŒ ํ™œ์šฉ๊ฐ€๋Šฅํ• ๊ฑฐ๊ฐ™์Šต๋‹ˆ๋‹ค.

Solid Color : ์•ŒํŒŒ๊ฐ’์ด Alpha Limit์ˆ˜์น˜ ์ดํ•˜๋กœ ๋‚ด๋ ค๊ฐ€๋ฉด, Solid Color๊ฐ’์œผ๋กœ ๋ณ€๊ฒฝ
Alpha Limit : ํ•ด๋‹น ๊ฐ’ ์ดํ•˜๋กœ ๋‚ด๋ ค๊ฐ€๋ฉด Solid Color๊ฐ’์œผ๋กœ ๋ณ€๊ฒฝ



์›๋ž˜๋Š” ์‹ค๋ฃจ์—ฃ ์ด๋ฏธ์ง€๋„ ํ•„์š”ํ•ด์„œ ๋‹ค ์บ๋ฆญํ„ฐ๋งˆ๋‹ค ํฌํ† ์ƒต์œผ๋กœ ๋‹จ์ƒ‰์œผ๋กœ ๋งŒ๋“ค์–ด์„œ
์ด๋ฏธ์ง€ํด๋”์— ๋„ฃ์œผ๋ ค๊ณ  ํ–ˆ๋Š”๋ฐ, ์‰์ด๋” ์‚ฌ์šฉํ•˜๋ฉด ๊ทธ๋Ÿดํ•„์š”๊ฐ€ ์—†์„ ๊ฑฐ ๊ฐ™์•„์„œ
์ด๋Ÿฐ ์‰์ด๋”๊ฐ€ ์žˆ๋Š”์ง€ ์ฐพ์•„๋ดค๋Š”๋ฐ ์žˆ๋”๋ผ๊ณ ์š”!



์ฝ”๋“œ ์›๋ณธ ์†Œ์Šค ์ถœ์ฒ˜ ๋ฐ ๊ฐ•์˜ ์˜์ƒ: https://youtu.be/HFzyCwWUs_4

Shader "Custom/SolidColor"
{
Properties
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
[HideInInspector] _Color ("Tint", Color) = (1,1,1,1)
_SolidColor("Solid Color", color) = (1,1,1,1)
_AlphaLimit("Alpha Limit", Range (0.0, 0.99)) = 0.5
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
[HideInInspector] _RendererColor ("RendererColor", Color) = (1,1,1,1)
[HideInInspector] _Flip ("Flip", Vector) = (1,1,1,1)
[PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {}
[PerRendererData] _EnableExternalAlpha ("Enable External Alpha", Float) = 0
}

SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}

Cull Off
Lighting Off
ZWrite Off
Blend One OneMinusSrcAlpha

Pass
{
CGPROGRAM
#pragma vertex SpriteVert
#pragma fragment BlinkSpriteFrag
#pragma target 2.0
#pragma multi_compile_instancing
#pragma multi_compile_local _ PIXELSNAP_ON
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
#include "UnitySprites.cginc"


fixed4 _SolidColor;
fixed _AlphaLimit;

fixed4 BlinkSpriteFrag(v2f IN) : SV_Target
{
fixed4 texel = SampleSpriteTexture (IN.texcoord);

float showTexel = step(_AlphaLimit, IN.color.a);
IN.color.a = (IN.color.a - _AlphaLimit) / (1.0 - _AlphaLimit);


fixed4 c = texel * IN.color * showTexel + _SolidColor * (1.0 - showTexel) * sign(texel.a);

c.rgb *= c.a;
return c;
}

ENDCG
}
}
}