๋ชฌ์Šคํ„ฐ deactive ์ธ ์ƒํƒœ์ธ๋ฐ


์–ด๋А ๋ถ€๋ถ„ ์ง€๋‚˜๊ฐ€๋ฉด OnTriggerEnter ํ˜ธ์ถœํ•ด์„œ GameObject๋ฅผย ๋ชฌ์Šคํ„ฐ ์„ค์ •ํ•ด๋†“๊ณ 


public GameObject monster;


start()

{ monster = GetComponent();

}



//OnTriggerEnter

monster.setActive(true);


์ผ์ผ€ํ•˜๋ฉด active ์ƒํƒœ ๋˜์•ผ๋˜๋Š”๊ฑฐ์•„๋‹˜??

์ด์ƒํ•œ๊ฒŒ ๊ฒœ์‹คํ–‰ํ•˜๋ฉด ์Šคํฌ๋ฆฝํŠธ ๋ฐ•์€ ์˜ค๋ธŒ์ ํŠธ์—์„œ monster ๋ถ€๋ถ„์ดย null๋กœ ๋ฐ”๋€œ;;;