using UnityEngine;
using UnityEditor;

[CustomEditor(typeof(SpawnObj))]
public class GenerateEditor : Editor
{
ย ย ย 

ย ย ย  public override void OnInspectorGUI()
ย ย ย  {
ย ย ย ย ย ย ย  base.OnInspectorGUI();

ย ย ย ย ย ย ย  SpawnObj spawnObj = (SpawnObj)target;

ย ย ย ย ย ย ย  if (GUILayout.Button("GenerateObj"))
ย ย ย ย ย ย ย  {
ย ย ย ย ย ย ย ย ย ย ย  spawnObj.Spawn();
ย ย ย ย ย ย ย  }


ย ย ย ย ย ย ย 

ย ย ย  }
}



public class SpawnObj : MonoBehaviour
{
ย ย ย  public GameObject pref;
ย ย ย  public Transform Targettr;


ย ย ย  public void Spawn()
ย ย ย  {
ย ย ย ย ย ย ย  for(int i = 0; i ย ย ย ย ย ย ย  {
ย ย ย ย ย ย ย ย ย ย ย  var instance = Instantiate(pref);
ย ย ย ย ย ย ย ย ย ย ย  instance.transform.position = Targettr.GetChild(i).position;
ย ย ย ย ย ย ย ย ย ย ย  instance.transform.eulerAngles = Targettr.GetChild(i).eulerAngles;
ย ย ย ย ย ย ย ย ย ย ย  instance.transform.localScale = Targettr.GetChild(i).localScale;
ย ย ย ย ย ย ย ย ย ย ย  instance.transform.SetParent(transform);
ย ย ย ย ย ย ย  }
ย ย ย  }
}



์ด๋Ÿฐ์‹์œผ๋กœ ๋ฒ„ํŠผ์œผ๋กœ ์—๋””ํ„ฐ์—์„œ ๋ณต์‚ฌ์ƒ์„ฑํ•˜๊ณ ์žˆ๋Š”๋ฐ


๋ฌธ์ œ๋Š” ํด๋ก ์œผ๋กœ ๋ณต์‚ฌ๊ฐ€ ๋˜๋ฉด (ํฐ์ƒ‰๋ฐ•์Šค)๋กœ ์ƒ์„ฑ์ด ๋จ

ํ”„๋ฆฌํŒน์„ ๋งต์— ๋Œ์–ด๋‹ค ๋†“๋Š”๊ฒƒ์ฒ˜๋Ÿผ (ํŒŒ๋ž€์ƒ‰๋ฐ•์Šค) ๋กœ ์ฝ”๋“œ๋ฅผ ์ด์šฉํ•ด์„œ ์—ฌ๋Ÿฌ๊ฐœ๋ฅผ ๋™์‹œ์— ์ƒ์„ฑ์‹œํ‚ฌ ์ˆ˜๋Š” ์—†์Œ?

(์•„๋ž˜ ๊ทธ๋ฆผ์ฒ˜๋Ÿผ ์ตœ์ ํ™”๋‚œ๊ด€(Clone) ์„ ํŒŒ๋ž€์ƒ‰์œผ๋กœ ์ „๋ถ€ ์ƒ์„ฑ์‹œํ‚ค๊ณ  ์‹ถ์Œ) ๋ฐฉ๋ฒ•์ด ์žˆ์„๊ฒƒ ๊ฐ™์€๋ฐ..


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