currentRotation = Vector3.SmoothDamp(currentRotation, new Vector3(pitch, yaw), ref rotationSmoothVelocity, rotationSmoothTime);


rotationSmoothVelocity๋Š”ย Vector3 ํ˜•์‹์ž…๋‹ˆ๋‹ค

์ธํ„ฐ๋„ท์ณ๋„ ์ž˜ ๋ชจ๋ฅด๊ฒ ๋„ค์š”