์ด๊ฑธ ์„ค๋ช…ํ•˜๊ธฐ ์•ž์„œ ํ”„๋กœ๊ทธ๋žจ์ด ๋ฌด์—‡์ธ๊ฐ€ ๋ถ€ํ„ฐ ์„ค๋ช…ํ•˜๊ณ  ์‹ถ์Œ


ํ”„๋กœ๊ทธ๋žจ์€ ๊ตฌ์ง€ ๋‘๊ฐœ๋กœ ๋‚˜๋ˆ„๋ฉด ์ฝ”๋“œ์™€ ๋ฐ์ดํ„ฐ๋กœ ๋‚˜๋ˆŒ ์ˆ˜ ์žˆ์Œ.



์œ ๋‹ˆํ‹ฐ๋กœ ๊ฐœ๋ฐœํ•˜๋ฉด cs ์Šคํฌ๋ฆฝํŠธ๊ฐ€ ์žˆ๊ณ  ๊ทธ์™ธ์— ์”ฌํŒŒ์ผ,๊ทธ๋ฆผ,์Œ์•… ๋“ฑ๋“ฑ์ด ์žˆ์„๊ฑฐ์ž„


์–ด๋–ค ํด๋ž˜์Šค๊ฐ€ ๋‹ค์Œ๊ณผ ๊ฐ™์ด ์žˆ๋‹ค๊ณ  ์ณค์„๋–„



public class Tester : MonoBehaviour
{
ย ย ย ย public float speed = 10f;
}


speed๊ฐ’์€ sceneํŒŒ์ผ์— ์ €์žฅ๋จ. ์ด 10f๊ฐ’๋„ ๋ฐ์ดํ„ฐ๋กœ ์ƒ๊ฐํ•˜๋ฉด ๋จ.


* ์ € ์ฝ”๋“œ์— ์ ํžŒ๊ฑด ์ฝ”๋“œ์ž„, 10f๋Š” ์ดˆ๊ธฐ๊ฐ’์œผ๋กœ sceneํŒŒ์ผ(ํ˜น์€ ํ”„๋ฆฌํŒน)์— ์ €์žฅ๋˜๋Š”๊ฑฐ๊ณ  ์ดํ›„ ๋ฐ”๋€๊ฐ’์ด ๋ฐ์ดํ„ฐ๋ผ๋Š”๊ฑฐ.



UnityEvent๋Š” ์ € float๊ณผ ๊ฐ™์ด ํ•จ์ˆ˜ํฌ์ธํ„ฐ๋ฅผ ๋ฐ์ดํ„ฐ๋กœ ๋‹ค๋ฃจ๊ธฐ ์œ„ํ•ด ์œ ๋‹ˆํ‹ฐ๊ฐ€ ์ œ๊ณตํ•˜๋Š” ํด๋ž˜์Šค์ž„


์•„๋ž˜์™€ ๊ฐ™์ด ์œ ๋‹ˆํ‹ฐ Event๋ฅผ ์„ค์ •ํ–ˆ๋‹ค๊ณ  ์น˜์ž.



public class UESample : MonoBehaviour
{
ย ย ย ย public float waitTime;
ย ย ย ย public UnityEvent onWaitTimeLater;
// Start is called before the first frame update
ย ย ย ย IEnumerator Start(){
ย ย ย ย ย ย ย ย yield return new WaitForSeconds(waitTime);
ย ย ย ย ย ย ย ย onWaitTimeLater.Invoke();
ย ย ย ย }
}


Start๋ฅผ ์ฝ”๋ฃจํ‹ด์œผ๋กœ ์„ค์ •ํ•˜๋ฉด ์‹œ์ž‘ํ• ๋•Œ ์•Œ์•„์„œ ์ฝ”๋ฃจํ‹ด์œผ๋กœ ์‹คํ–‰๋จ. ๋‚˜๋Š” ์ž˜ ์•ˆ์“ฐ๋Š”๋ฐ ๊ทธ๋ƒฅ ์˜ˆ์ œ ์งง๊ฒŒ ํ• ๋ ค๊ณ  ๋งŒ๋“ฌ.


waitTime๋งŒํผ ๊ธฐ๋‹ค๋ฆฌ๊ณ  ํ•จ์ˆ˜๋ฅผ ์‹คํ–‰ํ•˜๋Š” ์ปดํฌ๋„ŒํŠธ์ž„ ์ด๊ฑธ Inspector์—์„œ ๋ณด๋ฉด...



viewimage.php?id=2abcdd23dad63db0&no=24b0d769e1d32ca73ced85fa11d02831a10d3d354cfd31ab73f93ab07ac39d8e887c3dec0e622bdd34aa8e6e3db85174cbb831749d73511a1371cb23a5139366f07a7069

์š”๋Ÿฐ์‹์œผ๋กœ ๋˜์–ด ์žˆ์Œ UGUI๋งŒ์ ธ ๋ดค์œผ๋ฉด ๋งŽ์ด ๋ดค์„ ๊ฑฐ์ž„ OnClick๊ฐ™์€๊ฑฐ


์—ฌ๊ธฐ์„œ๋Š” ์ € U๋ผ๋Š” GameObject์˜ ์ด๋ฆ„์„ change๋กœ ๋ฐ”๊พผ๋‹ค๋Š” ๋ธ๋ฆฌ๊ฒŒ์ดํŠธ๋ฅผ ์ง๋ ฌํ™”ํ•ด์„œ ์”ฌํŒŒ์ผ์— ์ €์žฅํ–ˆ๋‹ค๋Š” ์˜๋ฏธ์ž„.


์ด์ œ ์‹คํ–‰์‹œํ‚ค๋ฉด 1์ดˆ๋’ค์— ์ € GameObject์˜ ์ด๋ฆ„์ด change๋กœ ๋ฐ”๊ปด์ง.



์‚ฌ์šฉํ•˜์ง„ ์•Š๋”๋ผ๋„ ๋ญ ์•Œ๊ณ ์žˆ์œผ๋ฉด ์ข‹๊ฒ ์ง€?