์ง€๊ธˆ ์Šคํƒ€๋“€ ๋ฐธ๋ฆฌ๊ฐ™์€ ๊ฒŒ์ž„ ๋งŒ๋“ค์–ด๋ณด๊ณ  ์‹ถ์–ด์„œ ๋งจ๋•…์— ํ•ด๋”ฉ์ค‘์ธ๋ฐ (2d)


๋ฐ”๋‹ฅ ํƒ€์ผ์„ ๊น”๊ณ  ์œ„์—๋‹ค๊ฐ€ ์ƒˆ๋กœ์šด ์˜ค๋ธŒ์ ํŠธ๋ฅผ ๋ฐฐ์น˜ํ•˜๋Š” ๊ณผ์ •์ด๊ฑฐ๋“ ? (๋ฐ”๋‹ฅ ์œ„์—๋‹ค๊ฐ€ ์˜์ž๋ฅผ ๋ฐฐ์น˜ํ•ด ๋ณด๋Š” ์ค‘)


RaycastHit2D rayHit = Physics2D.Raycast(transform.position, Vector2.zero, Mathf.Infinity, allTilesLayer) ๋ฅผ ์‚ฌ์šฉํ•ด์„œ


rayHit์œผ๋กœ ์ •๋ณด๋ฅผ ๊ฐ€์ ธ์˜ค๋Š”๋ฐ, ์ž๊พธ ๋ฐ”๋‹ฅํƒ€์ผ์ด ์ฐํžŒ๋‹ค ใ… ใ… .... (์˜์ž๊ฐ€ ์•ˆ์ฐํž˜..)


sortingLayer๋„ ํ™•์ธํ–ˆ๋Š”๋ฐ ์ž๊พธ rayHit์ด ์ฐํžˆ๋Š” ์ด์œ ๊ฐ€๋ญ˜๊นŒ?