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ย ย 


ย  ย  ย  //Landing Platform

ย  ย  ย  ย  Debug.DrawRay(rigid.position, Vector3.down, new Color(0, 1, 0));


ย  ย  ย  ย  RaycastHit2D rayHit = Physics2D.Raycast(rigid.position, Vector3.down, 1, LayerMask.GetMask("Platform"));


ย  ย  ย  ย  if(rayHit.collider != null)

ย  ย  ย  ย  {

ย  ย  ย  ย  ย  ย  if (rayHit.distance

ย  ย  ย  ย  ย  ย  ย  ย  Debug.Log(rayHit.collider.name);

ย  ย  ย  ย  }


์‹์€ ์ด๋ ‡๊ฒŒ ๊ฑธ์—ˆ๋Š”๋ฐ


์ดˆ๋ก์ƒ‰ ๋ ˆ์ด์–ด๊ฐ€ ์บ๋ฆญํ„ฐ๋ฅผ ์•ˆ๋„˜์–ด๊ฐ€๋Š”๋ฐ ์–ด์บํ•ด์•ผํ•จ?? ๋Š˜๋ฆฌ๋ ค๋ฉด ๋ญ˜ ๊ฑด๋“œ๋ ค์•ผํ• ๊นŒ์š”