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ํ•œ๊ฑฐ๋ผ๊ณ ๋Š” ํด๋” ์ถ”๊ฐ€ํ•ด์„œ ๊ฑฐ๊ธฐ์— ์Šคํฌ๋ฆฝํŠธ ์ง‘์–ด๋„ฃ์€๊ฑฐ๋ž‘


์• ๋‹ˆ๋ฉ”์ด์…˜ 2๊ฐœ ์ถ”๊ฐ€ํ•œ๊ฒŒ ๋‹ค์ธ๋ฐ..


AssetBundle names "resources.iconimg" and "resources" can't exist in the same build as "resources.iconimg" has the variant.
UnityEditor.BuildPipeline:BuildAssetBundles(String, BuildAssetBundleOptions, BuildTarget)
AssetBundleBuilder:BuildBundle() (at Assets/Script/Editor/AssetBundleBuilder.cs:11)