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์œ„์น˜ ๋ณ€๊ฒฝํ–ˆ์„๋•Œ์—๋„ ๋ฐœ์ƒ ํ•  ์ˆ˜ ์žˆ์„๊นŒ์š”


์Šคํฌ๋ฆฝํŠธ ์ƒ์„ฑํ–ˆ๋‹ค๊ฐ€ ์ด๋ฆ„ ์ž˜๋ชปํ•ด๊ฐ€์ง€๊ณ  ์ด๋ฆ„ ๋ณ€๊ฒฝํ•˜๊ณ  ํด๋ž˜์Šค ์ด๋ฆ„๊นŒ์ง€ ๋ณ€๊ฒฝํ•ด์„œ ์ผ๋Š”๋ฐ


๋ฆฌ์†Œ์ŠคํŒŒ์ผ ์œ„์น˜๋Š” ๋ฐ”๊พผ๊ฑด ์—†๊ณ  ์œ„์น˜์ง€์ •๊นŒ์ง€ ํ‹€๋ฆฐ๊ฒŒ ์—†๋Š”๋ฐ ๋ฏธ์น˜๊ฒ ๋„ค์š” ๊ฑฐ์Šฌ๋ ค๊ฐ€์ง€๊ตฌ..


์‹คํ–‰์—” ์ด์ƒ์ด ์—†๋Š”๊ฑฐ๊ฐ™์€๋ฐ..๋นŒ๋“œ๋ฒˆ๋“คํ• ๋•Œ๋งˆ๋‹ค ์—๋Ÿฌ๋‚˜๊ฐ€์ง€๊ณ ..


AssetBundle names "resources.iconimg" and "resources" can't exist in the same build as "resources.iconimg" has the variant. UnityEditor.BuildPipeline:BuildAssetBundles(String, BuildAssetBundleOptions, BuildTarget) AssetBundleBuilder:BuildBundle() (at Assets/Script/Editor/AssetBundleBuilder.cs:11)