์์น ๋ณ๊ฒฝํ์๋์๋ ๋ฐ์ ํ ์ ์์๊น์
์คํฌ๋ฆฝํธ ์์ฑํ๋ค๊ฐ ์ด๋ฆ ์๋ชปํด๊ฐ์ง๊ณ ์ด๋ฆ ๋ณ๊ฒฝํ๊ณ ํด๋์ค ์ด๋ฆ๊น์ง ๋ณ๊ฒฝํด์ ์ผ๋๋ฐ
๋ฆฌ์์คํ์ผ ์์น๋ ๋ฐ๊พผ๊ฑด ์๊ณ ์์น์ง์ ๊น์ง ํ๋ฆฐ๊ฒ ์๋๋ฐ ๋ฏธ์น๊ฒ ๋ค์ ๊ฑฐ์ฌ๋ ค๊ฐ์ง๊ตฌ..
์คํ์ ์ด์์ด ์๋๊ฑฐ๊ฐ์๋ฐ..๋น๋๋ฒ๋คํ ๋๋ง๋ค ์๋ฌ๋๊ฐ์ง๊ณ ..
AssetBundle names "resources.iconimg" and "resources" can't exist in the same build as "resources.iconimg" has the variant. UnityEditor.BuildPipeline:BuildAssetBundles(String, BuildAssetBundleOptions, BuildTarget) AssetBundleBuilder:BuildBundle() (at Assets/Script/Editor/AssetBundleBuilder.cs:11)
์ฌ๋ถํ ํ ์๋ํด๋ณด๊ณ ๊ทธ๋๋ ์๋๋ฉด ์์ด๋ก ๊ตฌ๊ธ๋ง ใฑ
๋ฐฐ๋ฆฌ์ธํธ๋ถ๋ถ์ธ๊ฑฐ๊ฐ์๋ - dc App