if (gameObject == null) { ์–ด์ฉŒ๊ตฌ ์ €์ฉŒ๊ตฌ...}


์‹์˜ ์ฒ˜๋ฆฌ๋ฅผ ํ•˜๊ณ  ์žˆ์—ˆ๋Š”๋ฐ, ํ…Œ์ŠคํŠธ ํ•˜๋‹ค๊ฐ€ ์ž๊พธ ์—๋Ÿฌ๋‚˜์„œ ํ•ด๋‹น ๋ถ€๋ถ„๋งŒ ์™ ๋นผ์„œ ํ…Œ์ŠคํŠธ ํ•ด๋ณด๋‹ˆ ๊ดด๋ž„ํ•œ ๊ฒฐ๊ณผ๊ฐ€ ๋‚˜์˜ค๋”๋ผ.


Gameobject.Destroy() ํ•œ ํ›„์—๋„ "null" ๋กœ ์‚ด์•„ ์žˆ์–ด์„œ


gameObject == null ํ•˜๋ฉด ์‹คํŒจ๋กœ ๋œธ -_-


์ € "null" (์—๋””ํ„ฐ์—์„œ๋Š” ๋กœ ๋œธ) ์ด null ๊ณผ ๋‹ค๋ฅธ ๊ฑฐ์˜€์Œ.


๊ทธ๋ž˜์„œ ์ฐพ์•„๋ณด๋‹ˆ ์œ ๋‹ˆํ‹ฐ ๊ฒœ์˜ค๋ธŒ์ ํŠธ๋Š” c++ ๊ฐ์ฒด๋ฅผ c#์œผ๋กœ ๋ž˜ํ•‘ํ•ด๋†“์€๊ฑฐ๋ผ์„œ


์†Œ๋ฉธ์‹œํ‚ค๋Š” ๊ฒŒ ์•„๋‹ˆ๋ผ ๊ฑ ์—†์–ด์กŒ๋‹ค๊ณ  ํ‰์น˜๊ณ  "null" ๋กœ ํ‘œ์‹œํ•ด๋‘”๋‹ค๋Š” ๊ฑฐ์˜€์Œ.


์ œ๋Œ€๋กœ ์ฒดํฌํ•˜๋ ค๋ฉดย 


if(GameObject == true){ ์–ด์ฉŒ๊ตฌ..}

์•„๋‹ˆ๋ฉด


if(GameObject){ ์–ด์ฉŒ๊ตฌ..}

์ด๋Ÿฐ ์‹์œผ๋กœ


bool ๋กœ ํ˜•๋ณ€ํ™˜ ํ•ด์„œ ์จ์•ผ ํ•œ๋‹ค๊ณ  ํ•จ.


๋ง์ฝ”๋“œ


์ •์‹ ์ด ์•„๋“ํ•ด์ง€๋Š” ์œ ๋‹ˆํ‹ฐ์˜ ์„ธ๊ณ„.





๊ถ๊ธˆํ•˜๋ฉด ์ž์„ธํžˆ ์ฝ์–ด๋ณด์ž.

https://jacx.net/2015/11/20/dont-use-equals-null-on-unity-objects.html

https://overworks.github.io/unity/2019/07/16/null-of-unity-object.html