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using System;
using System.Collections.Generic;
using System.Diagnostics;
using Newtonsoft.Json;
using NUnit.Framework;
using Zenject;
namespace Assembly_CSharpTests.PDCTest.Native
{
///
/// ๊ฐ์ฒด๋“ค์„ ์‹น ๋“ค๊ณ  ์žˆ๋Š” ๊ฐ์ฒด ์ €์žฅ์†Œ. ๊ฐ์ฒด ์ƒ์„ฑ์‹œ์— ์“ธ ID๋„ ๋“ค๊ณ ์žˆ์Œ.
///
internal class ObjectContainer
{
public int CurrentManId;
public int CurrentWeaponId;
public List<Man> ManList = new List<Man>();
public List<Weapon> WeaponList = new List<Weapon>();
}
internal interface ISaveIDHas
{
int ID { get; }
}
internal class Man : ISaveIDHas
{
[Inject] private ObjectContainer _objectContainer;
public string Name;
public int WeaponId;
public int ID { get; set; }
[JsonIgnore] public Weapon Weapon => _objectContainer.WeaponList[WeaponId];
//์žฅ๋น„ํ•  ๋•Œ ์„œ๋กœ์˜ ID๋ฅผ ์„ค์ •ํ•ด์ค€๋‹ค.
//๋ฌด๊ธฐ ์ž…์žฅ์—์„œ๋Š” ์ฃผ์ธ์˜ ์ •๋ณด๋งŒ ์ €์žฅํ•จ.(์ˆœํ™˜๋˜์ง€ ์•Š๊ฒŒ)
public void Equip(Weapon gunForMan)
{
WeaponId = gunForMan.ID;
Weapon.Equipped(this);
}
public int GetDamage()
{
return Weapon.Damage;
}
public class Factory : Factory<Man>
{
public Man CreateWithID(ObjectContainer container)
{
var newMan = Create();
newMan.ID = container.CurrentManId;
container.ManList.Add(newMan);
container.CurrentManId++;
return newMan;
}
}
}
internal class Weapon : ISaveIDHas
{
[Inject] private ObjectContainer _objectContainer;
public int Damage;
public int OwnerManId;
public int ID { get; set; }
[JsonIgnore] public Man Owner => _objectContainer.ManList[OwnerManId];
public void Equipped(Man man)
{
OwnerManId = man.ID;
}
public class Factory : Factory<Weapon>
{
public Weapon CreateWithID(ObjectContainer container)
{
var newWeapon = Create();
newWeapon.ID = container.CurrentWeaponId;
container.WeaponList.Add(newWeapon);
container.CurrentWeaponId++;
return newWeapon;
}
}
}
internal class Test_ReferenceSaveLoad : ZenjectUnitTestFixture
{
[Inject] public Man.Factory MansFactory;
[Inject] public Weapon.Factory WeaponFactory;
[Inject] private ObjectContainer _objectContainer;
[SetUp]
public void Install()
{
Container.Bind<ObjectContainer>().AsSingle();
Container.BindFactory<Man, Man.Factory>().FromNew();
Container.BindFactory<Weapon, Weapon.Factory>().FromNew();
Container.Inject(this);
}
[Test]
public void Test_Performance_ListGetByIndex_VS_GetField()
{
//๋งŽ์•„๋ดค์ž 1๋งŒ๊ฐœ ๋  ์ผ๋„ ์ž˜ ์—†์ง€...
int length = 10000;
for (int i = 0; i < length; i++)
{
WeaponFactory.CreateWithID(_objectContainer);
}
Console.WriteLine($"{_objectContainer.WeaponList.Count}");
//๋ฆฌ์ŠคํŠธ์—์„œ ๊บผ๋‚ด์˜ค๊ธฐ(๋™์  ์ฐธ์กฐ)์˜ ๋ถ€ํ•˜์ธก์ •
//O(1) ์ด๋ฏ€๋กœ ๋А๋ฆด ์ด์œ ๊ฐ€ ์—†๋‹ค.
var stopwatch = new Stopwatch();
stopwatch.Start();
for (int i = 0; i < length; i++)
{
var found = _objectContainer.WeaponList[i];
}
stopwatch.Stop();
Console.WriteLine($"using List index {length} loops, {stopwatch.ElapsedMilliseconds}ms!");
//๋ฏธ๋ฆฌ ์ฐพ์•„๋‘๊ธฐ (๋ณดํ†ต ํ•„๋“œ๋ณ€์ˆ˜ ์‚ฌ์šฉ)์‹œ์˜ ๋ถ€ํ•˜์ธก์ •
//ํ•˜๋‚˜๋งˆ๋‚˜์ง€๋งŒ...
stopwatch.Reset();
stopwatch.Start();
var freeFound = _objectContainer.WeaponList[1];
for (int i = 0; i < length; i++)
{
var found = freeFound;
}
stopwatch.Stop();
Console.WriteLine($"using freeFound, {length} loops, {stopwatch.ElapsedMilliseconds}ms!");
}
[Test]
public void Test_SaveRefID()
{
var dummyMan = MansFactory.CreateWithID(_objectContainer); //์•„์ด๋””๊ฐ€ 0์ธ ์‚ฌ๋žŒ
var tomeMan = MansFactory.CreateWithID(_objectContainer); //์•„์ด๋””๊ฐ€ 1์ธ ์‚ฌ๋žŒ
var dummyGun = WeaponFactory.CreateWithID(_objectContainer); //์•„์ด๋””๊ฐ€0์ธ ๋ฌด๊ธฐ
var goodGun = WeaponFactory.CreateWithID(_objectContainer); //์•„์ด๋””๊ฐ€1์ธ ๋ฌด๊ธฐ
goodGun.Damage = 10;
//์ด์„ ๋“ค๋ ค์ค€๋‹ค.์ฐธ์กฐ์—ฐ๊ฒฐ (๋กœ๋“œํ•  ๋•Œ๋Š” ํ•„์š”ํ•˜์ง€ ์•Š์Œ) (๊ทธ๋Ÿฌ๋‚˜ ๊ทธ๋ž˜ํ”ฝ ๋ณ€๊ฒฝ๋“ฑ์„ ํ•˜๊ฒ ๋‹ค๋ฉด ํ•„์š”ํ•  ์ˆ˜ ์žˆ์ง€)
tomeMan.Equip(goodGun);
tomeMan.Name = "Tome";
//์„ธ์ด๋ธŒ ํ”„๋กœ์„ธ์Šค
var json = JsonConvert.SerializeObject(_objectContainer);
Console.WriteLine(json);
//๋กœ๋“œํ”„๋กœ์„ธ์Šค
_objectContainer = JsonConvert.DeserializeObject<ObjectContainer>(json, new JsonSerializerSettings
{
ContractResolver = new ZenjectContractResolver(Container)
});
//๋กœ๋“œ๋œ ์˜ค๋ธŒ์ ํŠธ ์ €์žฅ์†Œ์— ๊ฐ์ฒด ๊ฐœ์ˆ˜ ํ™•์ธ.
Assert.AreEqual(2, _objectContainer.ManList.Count);
Assert.AreEqual(2, _objectContainer.WeaponList.Count);
//์‚ฌ๋žŒ์„ ํ•˜๋‚˜ ๊บผ๋‚ด ๊ฐ์ฒด ๋ณต๊ฐ ์ƒํƒœ์™€ ๋งํฌ๋ฅผ ํ™•์ธํ•œ๋‹ค.
var loadedTome = _objectContainer.ManList[1];
Assert.AreEqual(1, loadedTome.Weapon.ID);
Assert.AreEqual("Tome", loadedTome.Name);
Assert.AreEqual(10, loadedTome.GetDamage());
//๋ฌด๊ธฐ๋„ ์ฃผ์ธ์˜ ์ •๋ณด๋ฅผ ๊ฐ€์ง€๊ณ  ์žˆ์Œ.
Assert.AreEqual(loadedTome.ID, loadedTome.Weapon.Owner.ID);
}
}
}
cs



์  ์ ํŠธ +Json.net + ์ฐธ์กฐ์ €์žฅ ์„ฑ๊ณต.


ID๋ฅผ ํ†ตํ•œ ํ†ต์งœ ์„ธ์ด๋ธŒ ๋กœ๋“œ ์„ฑ๊ณตํ–ˆ๋‹ค.

์ €์žฅ๋˜๋Š” ๊ฐ์ฒด๋“ค์€ ์ „๋ถ€ ์ €์žฅ์†Œ์˜ ๋ฆฌ์ŠคํŠธ์— ID ๋กœ ๊ด€๋ฆฌ๋˜๊ณ ,

๋‹ค๋ฅธ ๊ฐ์ฒด์™€ ๊ด€๊ณ„๋ฅผ ๋งบ์„ ๋•Œ (์ฐธ์กฐ๋ฅผ ๋”ธ๋•Œ)๋Š” ID๋งŒ ๋”ฐ๋กœ ์ €์žฅํ•˜๋Š” ์‹.


์‚ฌ์šฉ๋ฒ• : ์‰ฌ์›€

๋ณดํ†ต
Man.Weapon = gun;
์ด๋ผ๊ณ  ์“ธ ๊ฒƒ์„
Man.WeaponId = gun.Id;
๋กœ ์จ์ฃผ๋Š” ๊ฒƒ์œผ๋กœ ๋.

์ฐธ์กฐ๊ฐ์ฒด๋ฅผ ๋ถˆ๋Ÿฌ์“ธ ๋•Œ๋Š” ์‹ค์‹œ๊ฐ„์œผ๋กœ (=>) ์ €์žฅ์†Œ์—์„œ ID๋กœ ์ฐพ์•„์”€.


์„ฑ๋Šฅ : ๋ฌธ์ œ์—†์Œ.

์ €์žฅ์†Œ์˜ List์—์„œ index ๋กœ ๋ถˆ๋Ÿฌ ์“ฐ๋Š” ๊ฒƒ์ด๋ฏ€๋กœ, ๋ถ€ํ•˜๋Š” ํ•„๋“œ์— ์ฐธ์กฐ ๋”ฐ๋†“๋Š”๊ฑฐ๋ž‘ ์ฐจ์ด ์—†์Œ.
(C# list๋Š” ๋‚ด๋ถ€๊ฐ€ ๋ฐฐ์—ด์ด๋ผ์„œ ์งฑ๋น ๋ฆ„)
viewimage.php?id=2abcdd23dad63db0&no=24b0d769e1d32ca73ced83fa11d0283109f613b0c2e59fad7a6296a8123b82d7157bf37ddf03afe47c5d120becc0a6d4aa4194d817bcad9f48027e3b65d9c7a40858ae72
(์†๋„์ฐจ์ด๊ฐ€ ๋‚  ์ˆ˜๊ฐ€ ์—†์ง€...)


์„ธ์ด๋ธŒ/๋กœ๋“œ ์šฉ์ด์„ฑ : ์•„์ฃผ์‰ฌ์›€

์„ธ์ด๋ธŒ ํ•  ๋•Œ๋Š” ๊ฑ ObjectStorage๋งŒ ํ†ต์งธ๋กœ ์‹œ๋ฆฌ์–ผ/๋””์‹œ๋ฆฌ์–ผ ํ•ด์ฃผ๋ฉด ๋.

๋ณต๊ฐ๋œ ๊ฐ์ฒด๋“ค์€ ๋‹ค๋ฅธ ๊ฐ์ฒด๋“ค์˜ ID๋ฅผ ๋‹น์—ฐํžˆ ๋“ค๊ณ  ์žˆ์Œ.(int๋‹ˆ๊นŒ!) ๊ทธ๋ž˜์„œ ์–ธ์ œ๋“  ๋™์ ์œผ๋กœ ์ฐธ์กฐ๋ฅผ ์ฐพ์•„ ์“ฐ๋ฉด ๋จ.



{

"CurrentManId":2,"

CurrentWeaponId":2,"

ManList":[{"Name":null,"WeaponId":0,"ID":0},{"Name":"Tome","WeaponId":1,"ID":1}],

"WeaponList":[{"Damage":0,"OwnerManId":0,"ID":0},{"Damage":10,"OwnerManId":1,"ID":1}]

}


๊ฐ๋™! ์ด ๊น”๋”ํ•œ Json์„ ๋ณด๋ผ! ์ด๋ ‡๊ฒŒ ๊น”๋”ํ•œ Json๋ณธ๊ฒŒ ์–ผ๋งˆ ๋งŒ์ด๋˜๊ฐ€!

16

(๊ทผ๋ฐ ๋‚˜์ค‘์—๋Š” ๋ฐ”์ด๋„ˆ๋ฆฌ๋กœ ๋ฐ”๊ฟ€์ƒ๊ฐ์ž„. json ๊ฒ๋‚˜ ๋ฌด๊ฒ๊ณ ์š”...)





๋‹จ์  : ๊ฐ์ฒด๋ฅผ ์ฒ˜์Œ ์ƒ์„ฑํ•  ๋•Œ ๋ฌธ๋ฒ•์ด ์‚ด์ง ๊นŒ๋‹ค๋กœ์›€. ๊ทธ๋ ‡๋‹ค๊ณ  ObjectStorage ์—๊ฒŒ ์ƒ์„ฑ๊ถŒํ•œ์„ ์ค˜์„œ๋Š” ์ฑ…์ž„์†Œ์žฌ ๋ฌธ์ œ๊ฐ€ ์ƒ๊น€.


์•ˆํ‹ฐํŒจํ„ด ๋ƒ„์ƒˆ๊ฐ€ ์‚ด์ง ๋‚˜์ง€๋งŒ


ObjectStorage์— ์ฑ…์ž„์„ ์ตœ๋Œ€ํ•œ ์ ๊ฒŒ ์ง€์šธ๋ ค๊ณ  ๋…ธ๋ ฅํ•˜๋ฉด ๋˜์ง€ ์•Š์„๊นŒ.


์ŠคํŒŒ๊ฒŒ







ID๋กœ ์ €์žฅํ•œ๋‹ค๋Š” ์•„์ด๋””์–ด ๋‚ด ์ค€ ๊ฒŒ์ด์•ผ ๋ณต ๋งŽ์ด ๋ฐ›์•„.


๋กœ๋˜ ๋‹น์ฒจ๋ ๊ฑฐ์•ผ!


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