๋‚ด๊ฐ€ ๋ชจ๋ฐ”์ผ์—์„œ ์บ๋ฆญํ„ฐ๊ฐ€ ํ™”๋ฉด ๋“œ๋ž˜๊ทธํ•˜๋ฉด ํšŒ์ „ํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜๊ณ  ์กฐ์ด์Šคํ‹ฑ์œผ๋กœ ์›€์ง์ด๊ฒŒ ํ–ˆ๋Š”๋ฐ ๋‘˜๋‹ค ์ž˜ ์ž‘๋™์€ ๋˜๋Š”๋ฐ

๋ฌธ์ œ๊ฐ€ ๋ญ๋ƒ๋ฉด ์กฐ์ด์Šคํ‹ฑ์„ ์›€์ง์ผ๋•Œ๋„ ๊ฐ™์ด ์บ๋ฆญํ„ฐ๊ฐ€ ํšŒ์ „์„ ํ•ด๋ฒ„๋ฆฐ๋‹ค๋Š”๊ฑฐ์•ผ ์–ด๋–ป๊ฒŒ ํ•˜๋ฉด ํ•ด๊ฒฐํ• ์ˆ˜์žˆ์„์ง€ ์ƒ๊ฐํ•ด๋ดค๋Š”๋ฐ ์ž˜์•ˆ๋˜์„œ ๋ฌผ์–ด๋ณผ๊ป˜

์ข€๋„์™€์ค˜!!!@@@@@

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ํ™”๋ฉด์€ ์ด๋ ‡๊ฒŒ ๋˜์žˆ์–ดย 

์Šคํฌ๋ฆฝํŠธ๋Š”ย  ์ผ๋‹จ ๊ธฐ๋Šฅ๊ตฌํ˜„์ด ๋˜๋Š”์ง€ ํ™•์ธํ•˜๊ธฐ ์œ„ํ•ด์„œ ์‰ฝ๊ฒŒ ์งœ๋†“์€๊ฑฐ๋‹ˆ๊นŒย 

์–‘ํ•ดํ•ด์ฃผ๊ณ 

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using UnityStandardAssets.CrossPlatformInput;


public class Move : MonoBehaviour

{

ย  ย  public float movespeed = 10.0f;

ย  ย  public float h;

ย  ย  public float v;

ย  ย  private Transform tr;

ย  ย  public float rotspeed = 20000.0f;


ย  ย  // Start is called before the first frame update

ย  ย  void Start()

ย  ย  {

ย  ย  ย  ย  tr = GetComponent();

ย  ย  }


ย  ย  // Update is called once per frame

ย  ย  void Update()

ย  ย  {

ย  ย  ย  ย  h = CrossPlatformInputManager.GetAxis("Horizontal");

ย  ย  ย  ย  v = CrossPlatformInputManager.GetAxis("Vertical");


ย  ย  ย  ย  tr.Translate(Vector3.up * v * Time.deltaTime * movespeed, Space.Self);


ย  ย  ย  ย  tr.Translate(Vector3.right * h * Time.deltaTime * movespeed, Space.Self);


ย  ย  ย  ย  foreach (Touch touch in Input.touches)

ย  ย  ย  ย  {

ย  ย  ย  ย  ย  ย  if (touch.phase == TouchPhase.Moved)

ย  ย  ย  ย  ย  ย  {

ย  ย  ย  ย  ย  ย  ย  ย  transform.Rotate(0, -touch.deltaPosition.x, 0);

ย  ย  ย  ย  ย  ย  }

ย  ย  ย  ย  }




ย  ย  ย  ย 

ย  ย  }

ย ย 




}