์ด๊ฑฐ ๋ณด๋ฉด์„œ ๋”ฐ๋ผํ•˜๊ณ  ์žˆ๋Š”๋ฐ ๋ญ”๊ฐ€ ์ข€ ์ด์ƒํ•˜๋‹ค


์›€์ง์ด๋Š”๊ฑฐ ์ฝ”๋“œ

///move

x-=4;

sprite_index = Rngwalk_left;

speed = 0.45


์ค‘๋ ฅ ์ฝ”๋“œ

///์ค‘๋ ฅ

if(place_meeting (x,y+3, wellobj))

vspeed = 3;

elseย 

vspeed = 0;


๋„๋ฐ์ฒด ๋ญ๊ฐ€ ๋ฌธ์ œ์ผ๊นŒ์–Œ