๋‹จ์ˆœํžˆ ์บ” ์ฐŒ๊ทธ๋Ÿฌ์ง€๋Š” ์ด๋ฏธ์ง€ 2๊ฐœ์งœ๋ฆฌ ์• ๋‹ˆ๋ฉ”์ด์…˜ wํ‚ค ๋ˆŒ๋ €์„๋•Œ ์‹คํ–‰ํ•˜๋„๋ก ํ•˜๋ ค๊ณ  ํ•˜๋Š”๋ฐ ...


Animator ์ปดํฌ๋„ŒํŠธ ์•ˆ์“ฐ๊ณ  animation ์œผ๋กœ๋งŒ์“ฐ๊ณ  ์‹ถ์€๋ฐ


public class CanDisposal : MonoBehaviour

{

public Animation anim;


private void Start()

{

anim = GetComponent();

}


void Update()

{

if (Input.GetKeyDown(KeyCode.W))

{

anim.Play("Narand_1");

Debug.Log("ํ‚ค๋ฅผ ๋ˆŒ๋ €์Šต๋‹ˆ๋‹ค");

}

}

}

๋กœ๊ทธ๋Š” ๋œจ๋Š”๋ฐ ์™œ ์• ๋‹ˆ๋ฉ”์ด์…˜์€ ์‹คํ–‰์ด ์•ˆ๋ ๊นŒ?? ์ด๋ฆ„๋„ ๊ฐ™์€๋ฐ ์• ๋‹ˆ๋ฉ”์ด์…˜ ํŒŒ์ผ์ด ์ž˜๋ชป๋œ๊ฑฐ ๊ฐ™๊ธดํ•œ๋ฐ..