๋งˆ์šฐ์Šค ์—์ž„์— ๋”ฐ๋ผ์„œ ์บ๋ฆญํ„ฐ ๋ฐฉํ–ฅ์ด ๋ฐ”๋€Œ๋„๋ก ๋งŒ๋“ค๋ฉด์„œ

๋ฌด๊ธฐ๋„ ๊ฐ™์ด ๋งˆ์šฐ์Šค ๋”ฐ๋ผ์„œ ์›€์ง์ด๊ฒŒ ๋งŒ๋“ค์—ˆ๋Š”๋ฐ..

์บ๋ฆญํ„ฐ ๋ฐฉํ–ฅ์ด๋ž‘ ๋ฌด๊ธฐ ๋‘˜ ๋‹ค ์—์ž„์— ์ž˜ ๋งž์ถฐ์„œ ๋”ฐ๋ผ๋‹ค๋‹ˆ๋Š”๋ฐ

๋ฌด๊ธฐ๊ฐ€ ์บ๋ฆญํ„ฐ ํ”Œ๋ฆฝ๋ ๋•Œ ์™ผ์ชฝ์— ์—ฌ์ „ํžˆ ๊ณ ์ •๋ผ์žˆ์–ด์„œ ๋ฌด๊ธฐ๋ฅผย 

๋ฐฉํ–ฅ์— ๋งž๊ฒŒ ์ข€ ์ด๋™์‹œํ‚ค๊ณ  ์‹ถ์€๋ฐ ์Šคํฌ๋ฆฝํŠธ ํ˜ธ์ถœ์„ ์จ๋„ ์ƒ๊ฐ์ฒ˜๋Ÿผ ์ž˜ ์•ˆ๋ผ์„œ ์งˆ๋ฌธ์˜ฌ๋ ค...

๊ทธ๋”ฐ๋กœ ์ € ์ƒํƒœ์—์„œ ๊ณต๊ฒฉ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์–ด๋–ป๊ฒŒ ๋„ฃ์–ด์•ผํ• ์ง€๋„ ๋ชจ๋ฅด๊ฒ ๋‹ค..

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์•„๋ž˜๊ป€ Player์˜ Flip์Šคํฌ๋ฆฝํŠธ

protected void CheckFlip()

{

if (GameManager.instance.mousePosition.x

{

spriteRenderer.flipX = false;

spriteRenderer.transform.Translate(new Vector3(0f, 0f, 0f));

}

else

{

spriteRenderer.flipX = true;

spriteRenderer.transform.Translate(new Vector3(0f, 0f, 0f));

}

}

๋ฌด๊ธฐ ์—์ž„ ์Šคํฌ๋ฆฝํŠธ

ย void Update()

ย  ย  {

ย  ย  ย  ย  Vector3 mouse = Input.mousePosition;


ย  ย  ย  ย  Vector3 screenPoint = Camera.main.WorldToScreenPoint(transform.localPosition);


ย  ย  ย  ย  Vector2 offset = new Vector2(mouse.x - screenPoint.x, mouse.y - screenPoint.y);


ย  ย  ย  ย  float angle = Mathf.Atan2(offset.y, offset.x) * Mathf.Rad2Deg;

ย  ย  ย  ย  transform.rotation = Quaternion.Euler(0f, 0f, angle+270);

ย  ย  }