์นด๋ฉ”๋ผ ํ™”๋ฉด์„ ๊ทธ๋Œ€๋กœ ํ…์Šค์ณ์— ๊ทธ๋ ค์ฃผ๊ณ  ์ƒ‰๊น”์„ ๋ฐ”๊ฟ”์ฃผ๋Š”๊ฑธ ๋งŒ๋“ค๋ ค๊ณ  ํ•˜๋Š”๋ฐ์š”


3Dํ™˜๊ฒฝ์—์„œ๋Š” Master - Scene Color - Screen Pos itionย ์ˆœ์œผ๋กœ ๊ทธ๋ž˜ํ”„๋ฅผ ์ด์–ด์ฃผ๋‹ˆ๊นŒ ์ž˜ ๊ทธ๋ ค์กŒ๋Š”๋ฐ


2D ์—์„œ๋Š” ์•ˆ๋˜๋”๋ผ๊ณ ์š”


๊ทธ๋ž˜์„œ ๊ตฌ๊ธ€๋ง๋งŒ 4์ผ๊ฐ€๋Ÿ‰ ํ•ด๋ณธ๊ฑฐ๊ฐ™์€๋ฐ ๋‹ต์ด ์•ˆ๋‚˜์™€์„œ ์งˆ๋ฌธํ•ด๋ด…๋‹ˆ๋‹ค



# ์ €๋ž‘ ๋น„์Šทํ•œ ์ƒํ™ฉ์˜ ์งˆ๋ฌธ ๊ธ€ ๋งํฌ์ž…๋‹ˆ๋‹ค.


https://forum.unity.com/threads/scene-color-shadergraph-node-_cameraopaquetexture-with-urp-2d-lighting.757985/