public class RoomCenter : MonoBehaviour

{


ย  ย  public bool openWhenEneniesCleared;


ย  ย  public List enemies = new List();


ย  ย  public Room theRoom;

}


์ด๋Ÿฐํด๋ž˜์Šค๊ฐ€์žˆ๊ณ ย 

๋‹ค๋ฅธํด๋ž˜์Šค์—์„œ

Instantiate(potentialCenter[centerSelect], outline.transform.position,ย 

outline.transform.rotation).theRoom=outline.GetComponent();


์ด๋Ÿฐ๋ถ€๋ถ„์—์„œ instantiate().theRoomํ•˜๋Š”ย 

.theRoomํ•˜๋Š” ๋ถ€๋ถ„์ด์š”ย 

์ด๋Ÿฐ๊ฑด ๋ฌธ๋ฒ•์–ด๋””์„œ ๋‚˜์˜ค๋Š”๋ถ€๋ถ„์ธ๊ฐ€์š”??

์ œ๊ฐ€ ๋ฌธ๋ฒ•๊ณต๋ถ€ํ•˜๋ฉด์„œ ํ•˜๋Š”๋ฐ ์ข€ ์ดˆ๋ณด์ž๋ผ ์ž˜๋ชจ๋ฅด๊ฒ ์–ด์„œ์š” ใ… ใ