Rigidbody playerRB;
Vector3 movement;
float h,v;

ํ”ฝ์Šค๋“œ ์—…๋ฐ์ดํŠธ
ย ย ย ย ย ย ย  movement.Set(h, 0f, v);
ย ย ย ย ย ย ย  movement = movement.normalized * playerSpeed * Time.deltaTime;
ย ย ย ย ย ย ย  playerRB.MovePosition(transform.position + movement);


์—…๋ฐ์ดํŠธ
ย ย ย ย ย ย ย  h = Input.GetAxisRaw("Horizontal");
ย ย ย ย ย ย ย  v = Input.GetAxisRaw("Vertical");