ํ•ญ์ƒ ์—ฌ๊ธฐ์— ์™€์„œ ์งˆ๋ฌธ๋งŒ ํ•˜๊ณ  ๊ฐ€๋Š”๊ฒƒ๊ฐ™์•„์„œ ๊ดœํžˆ ๋จธ์“ฑํ•˜๊ณ .. ๋‚˜๋„ ๊ณ ์ธ๋ฌผ๋˜์„œ ์•„ ์ €๊ฑฐ๋Š” ์ €๊ฒŒ ๋ฌธ์ œ๋„ค์š” ํ•˜๋ฉด์„œ ๋”ฑ๋”ฑ ๋ฌธ์ œ์  ์งš์–ด์ฃผ๋Š” ๊ทธ๋Ÿฐ ์‚ฌ๋žŒ์ด ๋˜๊ณ ์‹ถ๋‹ค ใ„นใ…‡,...

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๋‚ด๊ฐ€ ์“ด๊ฑด ๋ฐฐ๊ฒฝ์ด ๊ณ„์† ์›€์ง์ด๋Š”๋ฐ ํด๋ฆญํ•˜๋ฉด ๋ฉˆ์ถ”๋Š”๊ฑฐ์ž„ ๊ทผ๋ฐ ๋ฐฐ๊ฒฝ์€ ์›€์ง์ด๋Š”๋ฐ ํด๋ฆญํ•˜๋ฉด ๊ทธ๋ƒฅ ์•„๋ฌด ๋ฐ˜์‘์ด ์—†์Œ...ํ—ฌํ”„..ํ—ฌํ”„ํ—ฌํ”„... ๋„์™€์ฃผ์‹œ๋ฉด ์ ˆ ๋‘๋ฒˆํ•ด๋“œ๋ฆผ ๋ถ€ํƒ๋“œ๋ฆฝ๋‹ˆ๋‹ค..


using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using UnityEngine.UI;

using UnityEngine.EventSystems;



public class twi_backgroundScroll : MonoBehaviour

{


ย  ย  Material mat;

ย  ย  float currentYoffset = 0;

ย  ย  float speed = 0.08f;

ย  ย  // Start is called before the first frame update

ย  ย  void Start()

ย  ย  {

ย  ย  ย  ย  mat = GetComponent().material;

ย  ย  }


ย  ย  // Update is called once per frame

ย  ย  void Update()

ย  ย  {

ย  ย  ย  ย  ย  ย  currentYoffset += speed * Time.deltaTime;

ย  ย  ย  ย  ย  ย  mat.mainTextureOffset = new Vector2(0, currentYoffset);


ย  ย  }

ย  ย  IEnumerator myYield()

ย  ย  {

ย  ย  ย  ย  if (Input.GetMouseButtonDown(0))

ย  ย  ย  ย  {

ย  ย  ย  ย  ย  ย  if (EventSystem.current.IsPointerOverGameObject() == false)

ย  ย  ย  ย  ย  ย  {

ย  ย  ย  ย  ย  ย  ย  ย  yield return new WaitForSeconds(0.5F); // 0.5์ดˆ ๋งŒํผ ๋ฉˆ์ถคย 

ย  ย  ย  ย  ย  ย  }

ย  ย  ย  ย  }


ย  ย  }

}