public class twi_backgroundScroll : MonoBehaviour{
Material mat; float currentYoffset = 0; float speed = 0.08f; // Start is called before the first frame update void Start() { mat = GetComponent().material;startcorutine(myyield()); }
IEnumerator myYield() {while(true) {
if (Input.GetMouseButtonDown(0)) { if (EventSystem.current.IsPointerOverGameObject() == false) { yield return new WaitForSeconds(0.5F); // 0.5초 만큼 멈춤 } }currentYoffset += speed * Time.deltaTime; mat.mainTextureOffset = new Vector2(0, currentYoffset);
yield return null;
}
}}
폰으로 쓴거니까 오타나 컨벤션 개판인거 알아서 알아먹길
Material mat; float currentYoffset = 0; float speed = 0.08f; // Start is called before the first frame update void Start() { mat = GetComponent().material;startcorutine(myyield()); }
IEnumerator myYield() {while(true) {
if (Input.GetMouseButtonDown(0)) { if (EventSystem.current.IsPointerOverGameObject() == false) { yield return new WaitForSeconds(0.5F); // 0.5초 만큼 멈춤 } }currentYoffset += speed * Time.deltaTime; mat.mainTextureOffset = new Vector2(0, currentYoffset);
yield return null;
}
}}
폰으로 쓴거니까 오타나 컨벤션 개판인거 알아서 알아먹길
감사합니다 선생님................................. 선생님 있는곳으로 절 두번했습니다............................................ 언제나 만수무강하시길.....................