๋ณ„์ƒ๊ฐ์—†์ด ํ•˜๋‹ค๊ฐ€ ๋ฌธ๋“ ๊ถ๊ธˆํ•ด์ ธ์„œ ๊ทธ๋Ÿฌ๋Š”๋ฐ


์ดˆ๊ธฐํ™” ์ˆœ์„œ๊ฐ€


awake() -> start() ์ˆœ์ด์ž–์•„?


๊ทผ๋ฐ awake, start ์—์„œ ์ดˆ๊ธฐํ™” ์•ˆํ•˜๊ณ 


public RigidBody2Dย body2d = GetComponent<RigidBody2D>();

private CharState charState = new CharState();


์ด๋ ‡๊ฒŒย ๋ฐ”๋กœ ๋ณ€์ˆ˜ ์„ ์–ธ์‹œ ์ดˆ๊ธฐํ™”ํ•˜๋ฉด


awake๋ณด๋‹ค ๋” ๋นจ๋ฆฌ ์ดˆ๊ธฐํ™” ๋˜๋Š”๊ฑฐ์ž„? ์•„๋‹ˆ๋ฉด ์ปดํŒŒ์ผ๋Ÿฌ๊ฐ€ ์•Œ์•„์„œย ์ธ๋ผ์ธ ์‹œ์ผœ์„œ ๊ทธ ์‹œ์ ์„ย ์ •ํ™•ํžˆ ์•Œ ์ˆ˜ ์—†๊ฒŒ ๋˜๋Š”๊ฑฐ์ž„?