μ˜›λ‚ μ— μ“°λ˜ 방법 κ·ΈλŒ€λ‘œ μ“°κ³  μžˆλŠ”λ° ν˜Ήμ‹œ 뭐 바뀐거 μžˆλ‚˜?


rewardedAd.OnUserEarnedReward += HandleUserEarnedReward;


μ΄λ ‡κ²Œ ν•΄μ„œ κ΄‘κ³  보면 보상 μ£Όλ €κ³  ν•˜λŠ”λ°


public void HandleUserEarnedReward(object sender, Reward e)

이 λ©”μ†Œλ“œμ—μ„œ text.text = 보상 κΈˆμ•‘; μžˆλŠ”λ°Β 

κ΄‘κ³  λ‹€ 보고 콜백 ν•¨μˆ˜ ν˜ΈμΆœν•  λ•Œ 였λ₯˜ λœ¬λ‹€.



can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.


이런 μ—λŸ¬ λœ¨λŠ”λ° μ™œ κ·ΈλŸ¬λŠ”μ§€ μ•„λŠ”μ‚¬λžŒ 있음?