๋ง ๋ฐ์ด์ค๋ณผ์ด๋ ์ง์ค๋ฉํธ๋ฆฌ ๋์ฌ ์ด๋ฐ ๊ฒ์๋ค์ ์ธ๊ฒ์ ๋ด์ ํ์ผ๋งต ์๋ํฐ๋ค์ด ์์์?
๋ง์ ์ด๊ฑธ ๊ตฌํํด๋ณด๋ ค๋ ๋๊ฐ๋ฆฌ๊ฐ ์ ๋์๊ฐ
์ด๋ป๊ฒ ๊ตฌํํด์ผ ์ข์์ง ์๋ ๊ฐค๋ผ๋ค ์์ผ๋ฉด ๋ต๋ณ ๋ถํํ ๊ฒ..
๋ง์ ์ด๊ฑธ ๊ตฌํํด๋ณด๋ ค๋ ๋๊ฐ๋ฆฌ๊ฐ ์ ๋์๊ฐ
์ด๋ป๊ฒ ๊ตฌํํด์ผ ์ข์์ง ์๋ ๊ฐค๋ผ๋ค ์์ผ๋ฉด ๋ต๋ณ ๋ถํํ ๊ฒ..
2์ฐจ์ ๋ฐฐ์ด๋ก ๊ฐ ์ซ์๋ก ํ์ผ ๊ตฌ๋ถํด์ ํ์ผ ๋ฐฐ์นํ๋ฉด ๋ฐฐ์ด์ ์ขํ ์ง์ xml๋ก๋ ํด๋ดค๋๋ฐ 2์ฐจ์ ๋ฐฐ์ดํด์ txtํ์ผ๋ก ๋ณด๋ด๋๊ฒ ๋์๋ฏ?
string[] MapType_1_1 = { "o1", "x1", "x1", "x1", "x1", "x1", "x1", "x1","o1" }; string[] MapType_1_2 = { "o1", "o1", "o1", "o1", "e1", "b5", "a1", "o1","e1" }; string[] MapType_1_3 = { "t6", "x1", "x1", "o1", "x1", "o1", "x1", "o1","o1" }; string[] MapType_1_4 = { "t7", "x1", "x1", "o1", "o1", "o1", "o1", "t1","o1" };
์ด๋ฐ๊ฑฐ ๋งํ๋๊ฑฐ ๋ง์ง?
๊ฑ int[][] Map = {1,2,3},{1,2,3},{1,2,3},{1,2,3}; ์ด๋ฐ๊ฑฐ ๋งํ๊ฑฐ์. ๋ง ๊ทธ๋๋ก 2์ฐจ์๋ฐฐ์ด
https://github.com/GracesGames/2DTileMapLevelEditor
์์ค ๋ณธ์ ์ ์๋๋ฐ ์ด๊ฑฐ ์ฐธ๊ณ ํด๋ด
์ ๋ํฐ๋ฉด ์ถ๊ฐ ํ์ผ์์ ํ์ผ๋งต ์๋ํฐ ์๋์ถ๊ฐ๋จ
1. ํ์ผ ํฌ๊ธฐ ์ ํ๊ธฐ 2. ๋ง์ฐ์ค ํด๋ฆญํ์๋ ๊ทธ ์ขํ๋ฅผ ํ์ผ์ ์ฉ ์ขํ๋ก ๋ฐํํ๊ธฐ
์ ํํ ์ค๋ช ๋ค ๊ณ ๋ง์!!์ ์ฐธ๊ณ ํด์ ๋ง๋ค์ด๋ณผ๊ฒ!