์œ ๋‹ˆํ‹ฐ ๊ฐœ์ดˆ์งœ๊ฐ€ ๊ฐ„๋‹จํ•œ ํผ์ฆ๊ฒŒ์ž„ ๋งŒ๋“ค๊ณ  ์žˆ๋Š”๋ฐ


์Šคํ…Œ์ด์ง€ 1 - ์ตœ๊ณ ์ ์ˆ˜ 200

์Šคํ…Œ์ด์ง€ 2 - ์ตœ๊ณ ์ ์ˆ˜ 500

์Šคํ…Œ์ด์ง€ 3 - ์ตœ๊ณ ์ ์ˆ˜ 400


์ด๋Ÿฐ์‹์œผ๋กœ ์Šคํ…Œ์ด์ง€ ํด๋ฆฌ์–ด ํ•  ๋•Œ๋งˆ๋‹ค ํ˜„์žฌ ์Šคํ…Œ์ด์ง€ ๋„˜๋ฒ„๋ž‘ ์ตœ๊ณ  ์ ์ˆ˜๋ฅผ json์œผ๋กœ ์ €์žฅํ•˜๊ณ  ์‹ถ์Œ ๊ทผ๋ฐย ์ง€๊ธˆ ์Šคํ…Œ์ด์ง€๋ฅผ ๊ณ„์† ํด๋ฆฌ์–ดํ•ด๋„

{

ย  ย  "clearedStage": 3,

ย  ย  "clearedScore": 400

}

์ด๋Ÿฐ์‹์œผ๋กœ ๋งˆ์ง€๋ง‰์— ๊นฌ ์Šคํ…Œ์ด์ง€ ๋ฐ์ดํ„ฐ๋งŒ ์ €์žฅ์ด ๋˜๊ณ  ์žˆ์–ด์„œย ๊ฐ๊ฐ์˜ ์Šคํ…Œ์ด์ง€์˜ ๋„˜๋ฒ„๋ž‘ ์ ์ˆ˜๋ฅผ ๋”ฐ๋กœ ๋”ฐ๋กœ ์ €์žฅํ•˜๊ณ  ์‹ถ์€๋ฐ ๋ฐฉ๋ฒ• ์ข€ ์•Œ๋ ค์ค˜ ํ˜•๋“ค

ํ˜น์‹œ ๋ชฐ๋ผ์„œ ์ฝ”๋“œ๋„ ์ฒจ๋ถ€ํ–ˆ์–ด


[System.Serializable]

public class gameData

{

ย  ย  public int clearedStage = 0;

ย  ย  public int clearedScore = 0;


}


ย  ย  public void SaveData()

ย  ย  {

ย  ย  ย  ย  gameData gameData = new gameData();

ย  ย  ย  ย  gameData.clearedStage = gManager.stageNumber;

ย  ย  ย  ย  gameData.clearedScore = gManager.nowScore;

ย  ย  ย  ย  string jsonData = JsonUtility.ToJson(gameData, true);

ย  ย  ย  ย  string path = Path.Combine(Application.dataPath, "gameData.json");

ย  ย  ย  ย  File.WriteAllText(path, jsonData);

ย  ย  ย  ย  Debug.Log("Data Saved.");

ย  ย  }