05-14 08:35:57.124: I/Unity(10001): (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

05-14 08:35:57.133: D/ViewRootImpl@9dc46f2[UnityPlayerActivity](10001): stopped(false) old=false

05-14 08:35:57.134: D/ViewRootImpl@9dc46f2[UnityPlayerActivity](10001): MSG_RESIZED: frame=(104,0,2280,1080) ci=(0,0,39,0) vi=(0,63,0,0) or=2

05-14 08:35:57.170: D/ViewRootImpl@9dc46f2[UnityPlayerActivity](10001): MSG_WINDOW_FOCUS_CHANGED 1 1

05-14 08:35:57.223: I/Unity(10001): [Play Games Plugin DLL] 05/14/20 8:35:57 +09:00 DEBUG: Invoking user callback on game thread

05-14 08:35:57.223: I/Unity(10001): GooglePlayGames.OurUtils.PlayGamesHelperObject:Update()

05-14 08:35:57.223: I/Unity(10001):

05-14 08:35:57.223: I/Unity(10001): (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

05-14 08:35:57.224: I/Unity(10001): [Play Games Plugin DLL] 05/14/20 8:35:57 +09:00 DEBUG: Authentication canceled

05-14 08:35:57.224: I/Unity(10001): GooglePlayGames.OurUtils.PlayGamesHelperObject:Update()

05-14 08:35:57.224: I/Unity(10001):

05-14 08:35:57.224: I/Unity(10001): (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

05-14 08:35:57.492: D/ViewRootImpl@9dc46f2[UnityPlayerActivity](10001): MSG_RESIZED: frame=(104,0,2280,1080) ci=(0,0,39,0) vi=(0,0,0,0) or=2

05-14 08:36:02.083: I/Unity(10001): Starting Auth with token client.

05-14 08:36:02.083: I/Unity(10001): GooglePlayGames.Android.AndroidClient:Authenticate(Boolean, Action`1)

05-14 08:36:02.083: I/Unity(10001):

05-14 08:36:02.083: I/Unity(10001): (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

05-14 08:36:02.965: D/ViewRootImpl@9dc46f2[UnityPlayerActivity](10001): MSG_WINDOW_FOCUS_CHANGED 0 1

05-14 08:36:02.990: D/ViewRootImpl@9dc46f2[UnityPlayerActivity](10001): MSG_RESIZED: frame=(104,0,2280,1080) ci=(0,0,39,0) vi=(0,63,0,0) or=2

05-14 08:36:03.065: D/ViewRootImpl@9dc46f2[UnityPlayerActivity](10001): Relayout returned: old=(104,0,2280,1080) new=(104,0,2280,1080) req=(2176,1080)0 dur=5 res=0x1 s={true 529764876288} ch=false

05-14 08:36:03.068: D/ViewRootImpl@9dc46f2[UnityPlayerActivity](10001): MSG_RESIZED: frame=(104,0,2280,1080) ci=(0,0,39,0) vi=(0,63,39,0) or=2

05-14 08:36:04.078: D/ViewRootImpl@9dc46f2[UnityPlayerActivity](10001): Relayout returned: old=(104,0,2280,1080) new=(104,0,2280,1080) req=(2176,1080)0 dur=13 res=0x1 s={true 529764876288} ch=false

05-14 08:36:08.166: I/Unity(10001): Returning an error code.

05-14 08:36:08.166: I/Unity(10001): GooglePlayGames.Android.<>c__DisplayClass18_0:b__0(Int32)

05-14 08:36:08.166: I/Unity(10001): System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)

05-14 08:36:08.166: I/Unity(10001): UnityEngine.AndroidJavaProxy:Invoke(String, Object[])

05-14 08:36:08.166: I/Unity(10001): UnityEngine._AndroidJNIHelper:InvokeJavaProxyMethod(AndroidJavaProxy, IntPtr, IntPtr)

05-14 08:36:08.166: I/Unity(10001):


--------------------------------------------------------------------------------------


void Start()

{

PlayGamesPlatform.DebugLogEnabled = true;

PlayGamesPlatform.Activate();

LogIn();

}



public void LogIn() // 둜그인

{

Social.localUser.Authenticate((bool success) =>

{

if (success)

{

playerID = Social.localUser.id;

LoginText.text = "λ‘œκ·ΈμΈμ™„λ£Œ";

}

else {

LoginText.text = "둜그인 쀑";

Invoke("LogIn", 2);

}

});

}



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05-14 09:11:30.663: W/Unity(16450): !!! [Play Games Plugin DLL] 05/14/20 9:11:30 +09:00 WARNING: Creating new PlayGamesPlatform
05-14 09:11:30.663: W/Unity(16450): GooglePlayGames.OurUtils.PlayGamesHelperObject:Update()
05-14 09:11:30.663: W/Unity(16450):Β Β 
05-14 09:11:30.663: W/Unity(16450): (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

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