using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
using System.IO.MemoryMappedFiles;

public class spee : MonoBehaviour
{
ย ย ย  private Rigidbody rbL; //์™ผ์ชฝ๋ฌผ์ฒด๋ฆฌ์ง€๋“œ
ย ย ย  private Rigidbody rbR; //์˜ค๋ฅธ์ชฝ๋ฌผ์ฒด๋ฆฌ์ง€๋“œ

ย ย ย  public float velL;ย ย ย ย  //์™ผ์ชฝ๋ฌผ์ฒด์†๋„
ย ย ย  public float velR;ย ย ย ย  //์˜ค๋ฅธ์ชฝ๋ฌผ์ฒด์†๋„

ย ย ย  private Text right;ย ย ย  //๋ฌผ์ฒด์†๋„ ํ‘œ์‹œํ•˜๋Š” ํ…์ŠคํŠธ๋ฐ•์Šค
ย ย ย  private Text left;


ย ย ย 
ย ย ย  void Start()
ย ย ย  {
ย ย ย ย ย ย ย  rbL = GetComponent<Rigidbody>();
ย ย ย ย ย ย ย  rbR = GetComponent<Rigidbody>();
ย ย ย ย ย ย ย 
ย ย ย ย ย ย ย  right = Game.Find("right").GetComponent<Text>();
ย ย ย ย ย ย ย  left = Game.Find("left").GetComponent<Text>();

ย ย ย  }

ย ย ย  void FixedUpdate()
ย ย ย  {
ย ย ย ย ย ย ย  Vector3 velL = rbL.velocity;
ย ย ย ย ย ย ย  Vector3 velR = rbR.velocity;
ย ย ย ย ย ย ย  right.text = "์˜ค๋ฅธ์ชฝ ์†๋„=" + velR.ToString();
ย ย ย ย ย ย ย  left.text = "์™ผ์ชฝ ์†๋„=" + velL.ToString();


ย ย ย  }


}
๋ฌผ์ฒด ๋‘๊ฐœ์˜ ์†๋„๋ฅผ ์‹ค์‹œ๊ฐ„์œผ๋กœ ๋‚˜ํƒœ๋‚ด๊ณ ์‹ถ์–ด์„œ ์ธํ„ฐ๋„ท๋’ค์ ธ๊ฐ€๋ฉฐ ์งฐ๋Š”๋ฐ ํ”Œ๋ ˆ์ดํ•ด๋„ ์•„๋ฌด๊ฒƒ๋„ ์•ˆ๋‚˜์™€
๋‰ด๋น„๋ผ ๋ญ๊ฐ€ ์ž˜๋ชป๋๋Š”์ง€ ๋ชจ๋ฅด๊ฒ ์–ด...
C#์Šคํฌ๋ฆฝํŠธ๋Š” ํ”„๋กœ์ ํŠธ>Assets>Scenes์— ๋„ฃ์—ˆ๋Š”๋ฐ ์—ฌ๊ธฐ๋‹คํ•˜๋Š”๊ฑฐ๋งž์•„?


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