์—ฐ์Šต์‚ผ์•„์„œ ์ฝ˜์†” ํ…์ŠคํŠธRPG๋ฅผ ๋งŒ๋“œ๋Š” ์ค‘์ธ๋ฐ

๋ชฌ์Šคํ„ฐ๊ฐ€ ์ข€๋น„, ๊ณจ๋ ˜, ๋“œ๋ž˜๊ณค ์ผ์ผ€ 3๋งˆ๋ฆฌ ์žˆ๋‹ค ์น˜๊ณ 

Random RandInt = new Random();

Randint.Next(0,2)

์ด๋ ‡๊ฒŒ ํ•ด์„œ 0์ด ๋‚˜์˜ค๋ฉด ์ข€๋น„, 1์ด ๋‚˜์˜ค๋ฉด ๊ณจ๋ ˜, 2๊ฐ€ ๋‚˜์˜ค๋ฉด ๋“œ๋ž˜๊ณค ๋งŒ๋‚˜๊ฒŒ ํ•˜๊ณ  ์‹ถ์€๋ฐ

์ „๋ถ€ ๋‹ค if๋ฌธ์œผ๋กœ ๋”ฐ๋กœ ๋งŒ๋“ค์–ด ์ค˜์•ผ ํ•˜๋‚˜์š”?

์˜ˆ๋ฅผ ๋“ค์–ด if๋ฌธ์œผ๋กœ

if(RandInt == 0)

{

Monster Zombie = new Monster();

Zombie.Fight(You);

}

else if(RandInt == 1)

{

Monster GOLEM = new Monster();

GOLEM.Fight(You);

}

else

{

Monster DRAGON= new Monster();

DRAGON.Fight(You);

}

์ด๋ ‡๊ฒŒ์š”


++์ถ”๊ฐ€ ์งˆ๋ฌธ

if(RandInt == 0) {} ํ•˜๋‹ˆ๊นŒ () ์•ˆ์— ๋นจ๊ฐ„ ์ค„ ๊ทธ์–ด์ง€๋Š”๋ฐ ์™œ ๊ทธ๋Ÿฐ๊ฐ€์š”? RANDINT๋Š” INTํŒ์ •์ด ์•„๋‹Œ๊ฐ€์š”???

์ฐธ๊ณ ๋กœ static class ์•ˆ์— static public void ์•ˆ์— ์žˆ๋Š” while๋ฌธ์—์„œ ์ด if๋ฌธ์„ ์ ์—‡์–ด์š”