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๋‹ค๋ฅธ๋†ˆ๋“ค ๋นผ๊ณ  ์†Œ์ด์ˆ˜ ์ด์ƒˆ๋ผ๋งŒ ๊ฐ€์šด๋ฐ ์ค„์— ์„  ์ƒˆ๋ผ๋งŒ ์ข€๋น„๊ฐ€ ์˜ค์ง€๋„ ์•Š์•˜๋Š”๋ฐ ์ด์„ ๊ฐˆ๊ฒจ์š”.

์™œ์ด๋Ÿฐ๊ฑธ๊นŒ์š”? ๋Œ€์ฒด ๋ญ๊ฐ€ ๋ฌธ์ œ์ผ๊นŒ์š”? ใ… ใ… 


RaycastHit2D hit = Physics2D.Raycast(transform.position, Vector2.right, range, 1 << 9);

ย  ย  ย  ย  return hit;


์ข€๋น„ ๊ฐ์ง€ํ•˜๋Š”๊ฑฐ ์ด๊ฑธ๋กœ ํ–ˆ๋Š”๋ฐ...