ย public class CoinController : MonoBehaviour

{

ย  ย  AudioSource soundeffect;

ย  ย  Animator animator;


ย  ย  void Awake()

ย  ย  {

ย  ย  ย  ย  soundeffect = GetComponent<AudioSource>();

ย  ย  }


ย  ย  void OnTriggerEnter2D(Collider2D collision)

ย  ย  {

ย  ย  ย  ย  if (collision.tag == "Player")

ย  ย  ย  ย  {

ย  ย  ย  ย  ย  ย  animator.SetTrigger("isCollecting"); <<์—ฌ๊ธฐ์„œ NullReferenceException ์˜ค๋ฅ˜๊ฐ€ ๋‚จ.

ย  ย  ย  ย  ย  ย  soundeffect.enabled = true;

ย  ย  ย  ย  }

ย  ย  }

}

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์• ๋‹ˆ๋ฉ”์ดํ„ฐ์—์„œ๋Š” Idle๋ชจ์…˜์—์„œ Collecting๋ชจ์…˜์œผ๋กœ ๋„˜์–ด๊ฐ€๋Š” ์กฐ๊ฑด์œผ๋กœ isCollecting ํŠธ๋ฆฌ๊ฑฐ ํ•˜๋‚˜ ๊ฑธ์–ด๋†จ๊ฑฐ๋“ .

์ด๊ฑฐ ์™œ ๋ชป์ฐพ๋Š”๊ฑฐ์•ผ? ํ”„๋ฆฌํŒน์€ ๋ญ”๊ฐ€ ๋‹ค๋ฅธ๊ฑฐ์•ผ??