์œ ๋‹ˆํ‹ฐ๋Š” ๋ฌผ๋ก ์ด๊ณ  ์ฝ”๋”ฉ๋„ ์ฒ˜์Œ๋งŒ์ ธ๋ด์„œ ๋ญ๊ฐ€๋ญ”์ง€ ํ•˜๋‚˜๋„ ๋ชจ๋ฅด๊ฒ ๋Š”๋ฐย 

2Dํ”„๋กœ์ ํŠธ ์–ด์ฐŒ์–ด์ฐŒ ๋‹ค ๋งŒ๋“ค๊ณ  ๋นŒ๋“œํ•˜๋ ค๊ณ ํ–ˆ๊ฑฐ๋“ ? ๊ทผ๋ฐ ์˜ค๋ฅ˜๊ฐ€ ๊ณ„์† ๋œฌ๋‹คย 

์ด๊ฒŒ ๋ญ”์˜ค๋ฅœ์ง€๋„ ๋ชจ๋ฅด๊ฒ ๊ณ  ์ง„์งœ ๋ฏธ์น˜๊ฒ ๊ฑฐ๋“  ์ œ๋ฐœ ๋„์™€์ค˜.. ์ฐธ๊ณ ๋กœ ์œˆ๋„์šฐ์•ผ


Failed running C:\Program Files\Unity\Hub\Editor\2019.4.0f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WindowsDesktop" --architecture="x64" --configuration="Release" --outputpath="C:\\Users\\user\\Dreaming Erysichthon\\Temp/StagingArea/Data\\Native\\GameAssembly.dll" --cachedirectory="C:\\Users\\user\\Dreaming Erysichthon\\Assets\\..\\Library/il2cpp_cache" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.4.0f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/user/Dreaming Erysichthon/Temp/StagingArea/Data/Managed" --generatedcppdir="C:/Users/user/Dreaming Erysichthon/Temp/StagingArea/Data/il2cppOutput"ย 


stdout:

il2cpp.exe didn't catch exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:

ย  ย  ย  ย  Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)

ย  ย  ย  ย  Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry

ย  ย  ย  ย  Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry


ย  ย  ย  ย  Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because Windows SDK is not installed)

ย  ย  ย  ย  Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs

ย  ย  ย  ย  Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registryย 




Exception: C:\Program Files\Unity\Hub\Editor\2019.4.0f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!

UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)

UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)

UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)

UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)

UnityEditorInternal.IL2CPPBuilder.Run () (at <af78ad00a40d4f61b82afc6cafb0a416>:0)

UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)

DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)

DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)

Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.

DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)

UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)

UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)

UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)



Build completed with a result of 'Failed' in 39 seconds (39498 ms)

UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)



UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors

ย  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in <af78ad00a40d4f61b82afc6cafb0a416>:0ย 

ย  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <af78ad00a40d4f61b82afc6cafb0a416>:0ย 

UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)



์ง„์งœ ํ•˜๋‚˜๋„ ๋ชฐ๋ผ์„œ ์ฝ˜์†”์ฐฝ ๋ณต๋ถ™ํ–ˆ์–ด.. ์‚ด๋ ค์ฃผ๋ผย