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์•„์ฃผ ๊ฐ„๋‹จํ•œ ๋„ค๋ชจ๋กœ ์ด๋™ํ• ์ˆ˜์žˆ๋Š” ๊ฒŒ์ž„์ž„, ๋ฌผ๋ฆฌ๋ฒ•์น™๋„ ์ ์šฉ์‹œํ‚ด





using System.Collections;

using System.Collections.Generic;

using UnityEngine;


public class movemnet2 : MonoBehaviour

{


ย  ย  public float movemnetspeed = 1f;

ย  ย  public float jumpforce = 1;


ย  ย  public int jumpstime = 2;


ย  ย  private Rigidbody2D _rigidbody2D;


ย  ย  void Start()

ย  ย  {

ย  ย  ย  ย  _rigidbody2D = GetComponent<Rigidbody2D>(); //์ ํ”„

ย  ย  }


ย  ย  private void Update()

ย  ย  {

ย  ย  ย  ย  var movement = Input.GetAxis("Horizontal");

ย  ย  ย  ย  transform.position += new Vector3(movement, 0, 0) * Time.deltaTime * movemnetspeed; //์ด๋™



ย  ย  ย  ย  if (Input.GetButtonDown("Jump") && Mathf.Abs(_rigidbody2D.velocity.y) < 0.001f) //์ ํ”„

ย  ย  ย  ย  {

ย  ย  ย  ย  ย  ย  _rigidbody2D.AddForce(new Vector2(0, jumpforce), ForceMode2D.Impulse);

ย  ย  ย  ย  ย  ย 

ย  ย  ย  ย  }

ย  ย  }


}

์ด๊ฒŒ ์†Œ์Šค์ฝ”๋“œ์ธ๋ฐ ๋‹ค๋ฅธ์‚ฌ๋žŒ๋“ค ์ฝ”๋“œ๋ณด๊ณ  ๋”ฐ๋ผ์“ด๊ฑฐ๋ผ์„œ ์ดํ•ด๋ฅผ ์ ˆ๋ฐ˜๋ฐ–์— ๋ชปํ•จ


public int jumpstime = 2;


์—์„œ ํ•œ๋ฒˆ ์ ํ”„ํ• ๋•Œ๋งˆ๋‹ค 1๊ฐœ์”ฉ ์ค„๊ณ 

๋•…์— ๋‹ฟ์œผ๋ฉด ๋‹ค์‹œ 2๋กœ ๋ฆฌ์…‹๋˜๋Š”๊ฑธ ๋งŒ๋“ค๊ณ ์‹ถ์€๋ฐ ์–ด๋””๋ฅผ ์ˆ˜์ •ํ•ด์•ผ์ง€ ๋ ๊นŒ