์ž์‹ ์˜ค๋ธŒ์ ํŠธ์—” IPointerClickHandler๊ฐ€ ๊ตฌํ˜„๋˜์–ด์žˆ๊ณ 


var trigger = transform.gameObject.AddComponent<EventTrigger>();

var entry = new EventTrigger.Entry

{

eventID = EventTriggerType.PointerClick,

};

entry.callback.AddListener((e) =>

{

ClosePopup();

});

trigger.triggers.Add(entry);



๋Ÿฐํƒ€์ž„ ์ค‘์— ๋ถ€๋ชจ ์˜ค๋ธŒ์ ํŠธ์— ์œ„์˜ ์†Œ์Šค๋Œ€๋กœ EventTrigger๋ฅผ ์ถ”๊ฐ€ ํ•ด์ฃผ๋Š” ๊ฒฝ์šฐ์—


์ž์‹ ์˜ค๋ธŒ์ ํŠธ ํด๋ฆญ์‹œ์—” ๋ถ€๋ชจ ํด๋ฆญ ์ด๋ฒคํŠธ ๋‘˜ ๋‹ค ๋จนํ†ต์ด ๋˜๋Š”๋ฐ ์ด๊ฑฐ ํ•ด๊ฒฐ ๋ฐฉ๋ฒ• ์—†๋ƒ?


์ž์‹ ์˜ค๋ธŒ์ ํŠธ ํด๋ฆญ ์•ˆํ•˜๋ฉด ๋ถ€๋ชจ ์ด๋ฒคํŠธ ์ž˜ ๋ฐœ์ƒํ•จ


๋ถ€๋ชจ ์˜ค๋ธŒ์ ํŠธ์— ์ €๊ฑฐ ์ถ”๊ฐ€ ์•ˆํ•˜๋ฉด ์ž์‹์ด๋ฒคํŠธ๋Š” ์ž˜ ๋ฐœ์ƒํ•จ